I'm using a crappy computer for this. the graphics card isn't the best, I can tell you that much.
So whenever I put an effect on something and preview it, I get a couple of error boxes. Long story short, the effects aren't working. Help?
Has anyone figured out how to make the player run through loops, yet? Kind of like sonic in the game gear version of sonic 1?
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When the player is walking on the ground, How would I make the player rotate according to the grounds collision mask?
I cant get dropbox to work. Id do it if I could.
A new breakout style game in sonic form featuring all the levels from sonic the hedgehog 2. Let me know what you think.
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Lets say I drew my level in a program like "paint", and I wanted to import all of it into construct 2. How would I make that work as a regular layout?
Id like to make a sonic game. But i have no idea how I would make him run and rotate through loops. Any ideas?
So I made the platform that the ball bounces off, follow the mouse. But it goes through the wall when I move it all the way to the left or right. How can I make the platform stop when it hits the solid wall?
Fyi: the platform is a solid too.
A lot of people have different ways of implementing how to climb ladders; Some of them work, some of them dont. So I was wondering if someone could make a behavior that would make it easier to climb ladders without having to pull their hair out, trying to do it through the event sheet.
How would you get your character to run through loops? I don't need momentum for it. Id just like to know the loop thing.
So I'm making a sonic arcade game like arkanoid, and at random times the ball will get stuck bouncing in the same direction. How can I fix this?
Just curious, why hasn't anyone made a behavior plugin for ladders much like mmf2's ladder function?
Like you just select your ladder sprite and put a behavior on it to make your character climb it without trying to implement it through the events?
What are some tips on how to make your game look like it came from an atari 2600 console?