codeHammer's Forum Posts

  • 6 posts
  • Hey everybody, I have been around for a month and just now getting around to this. My name is Mark and I am a developer. I have one game and one Name generator app on Google Play. I am trying to find a good platform to create cross platform puzzle games. I think I may have found it here. My company is called codeHammer Productions. I am close to finishing my first game here which will be available for windows 8 and win phone.

    cH

  • Ok thanks. I thought of using the array but couldn't figure out how to access the related instance. But I think I may have it now. Just wasn't sure which direction to go in.

    Thanks again,

    cH

  • Link to .capx file (required!):

    dl.dropboxusercontent.com/u/78185180/CL2.capx

    Steps to reproduce:

    1. run the game and click start

    2.

    3.

    Observed result:

    I currently have it wire that the Num(instance variable), IID, and UID appear under Moves. The Num is the order in which it was created. Clicking on a tile puts those values up for that tile. Example the top left tile displays 1:1:1 which is correct. One tile, second row, second tile #7 should display 7:(number):(number). But it always shows 0:0:0 which is wrong.

    Expected result:

    Tile 7 should show 7:(number):(number).

    Browsers affected:

    Chrome: yes

    Firefox: no

    Internet Explorer: yes

    Operating system & service pack:

    Win7 Home Premium SP1

    Construct 2 version:

    release 126 (64-bit)

  • Well the shapes/difficulty has not been implemented. As far as the tiles effecting other tiles, that is the effect I am trying to create. Once I get that going I can finish it out. Because that is the basis for the entire game, without that functionality the game is useless. I just need a nudge in the right direction.

    Thanks,

    cH

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  • It took me a few minutes to figure out how to make a capx. lol

    dl.dropboxusercontent.com/u/78185180/CL2.capx

    Thanks

  • Hey everyone, I have been working with C2 for about 3 weeks. I have all but the main action for my game. I have the menus, graphics, etc.

    The game is similar to the old 'Lights Out' game. You press a graphic and it changes color. I have that working fine. But when the image is pressed images around it also changes color. Each image has its own set of effected images. For instance you have a 3 by 3 grid of images.

    When image 1 (top left corner) is pressed, image 2 and 4 both change. If image 2 (top center) is press, image 1, 3, and 5 change. The images are created dynamically on 'layout start' event with nested loops. There are no collisions, movement, a very simple game.

    Ultimately I would prefer to have a single formula that would check for images based on the touched image's location in the grid.

    I have gone through several tutorials, the manual, and the forums to find an answer. No luck.

    cH

  • 6 posts