codah's Forum Posts

  • Behaviors (like LiteTween) are as simple as it gets... basically no thinking required.

    Lerp can accomplish the same thing though it requires you to think a little bit about how to use events.

    Yep, I use MoveTo a lot. OP check that out too

  • Oh Man...I realize I have to right click ON THE MARGIN! That thin ONE PIXEL LINE!!! to get the sub event option, this is CRAZY !

    Thanks anyway

    You can press 'B' also, and I think 'X' for an Else

  • Try Lerp()

  • how do I compare the values of an instance variable for all the instances? I want to know if a certain var has the same value for all the instances.

    condition

    Sprite>instance variable equal...

    >system: compare two values (Sprite.Count = Sprite.pickedcount)

    may work.

    interesting

  • Quick answer is to set the parallax of the UI layer to 0,0. Also look into global layers. And there are some good tutorials on this (search 'user interface' or similar. Good luck.

  • Use a While loop or check that variable as part of your For loop.

  • You can still use "pick top" condition from the z order while using a family.

    sounds good

  • Was just a first thought, but perhaps a Family would be better, with the block types in it, then just pick instance with index 0, or something like that

  • Loop through the instances with a For each, checking each for the value. Set a local variable to 1 or something, if any of them are not the value required. Then after the loop check that var.

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  • Won't work because they are 2 different object types. You could add a local non-static variable 'destroyed' or similar, and set it to 1 if you destroy the yellow block, then don't destroy the green if it = 1

  • Even when using Visual Studio I never got into the dark styles.

  • Funkumo you can customize buttons with CSS, check the manual for Button. But yeah, you can generate button-like images pretty easily, even with free online tools.

  • You can change the theme in preferences. I prefer the light as well

  • So now I know what's been keeping you busy lately Will look out for a new demo.

  • oh ok

    Looks like yours is a little different. The other one is a grid of rectangular blocks. Anyway in event 14 you are setting the Circle position twice in succession. Also if you have the full license, use a Family and put the TopBlock, etc. in it. This will remove events 7, 8, 9 (6 will be changed to use the Family). When I say its overkill, I mean you just need to remember an x,y position (where to move the circle to). That's IF yours is similar to the other project (which is hard to tell from a screenshot).