codah's Forum Posts

  • Generally the name is up to you (increase at least one of the numbers) as long as the version code increases (e.g. by 1)

  • Very useful, thanks for making this. I make heavy use of Families so I'm sure I'll be trying this soon.

  • blackcrypt welcome to C2. I used to review Amiga games (and I think even the A1200 when it came out) for a local (au) mag back in the day but perhaps Munch didn't get a local release, but then again there were zillions of games ... Anyway, anyone who knows what an Amiga is, is my friend. AmigaBasic FTW Just ask away and you'll get plenty of answers on the forum.

  • projectversion

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  • Pretty much. There's lots of discussion on this.. search jittering or 'janking' and read away..

  • Going from C++ to Java I could never find myself using reflection/introspection quite as freely as the pure Java guys either. Partly for performance reasons but partly because I think good design removes the need for it in general coding. (And in C++ you just don't have the choice). Of course there are some amazing frameworks, etc. that use it in Java to great effect. But agree with , it can be a bit of a crutch. Refeuh I don't think he's suggesting you can get into any trouble like that in C2, although arguably it does have some introspectіon features.. Anyway that callback technique I've used in generic UI code in C2 and it works fine.

  • It's just difficult going through that capx.. I can't spend the time on working out what's what in there and others probably as well. If you could do a small clean .capx you'd have more chance of people helping. All I was suggesting was having a simple instance variable to say whether it's currently an item in use in the game, or that it's being used for inventory purposes. And you check that whenever you need to use the object in your events (i.e. when picking). If you can't get that going perhaps I could knock up something separate to your capx.

  • AFAIK, no. Could you have some do-nothing functions, hidden away somewhere out of sight, or will there be too many of them?

    Or maybe you could have some type of registration mechanism where a level registers it's need for certain functions (and supplies its own callback function), a bit like publisher-subscriber pattern.

  • Yeah, pretty jerky. It settles down after 30 sec but then still has occasional jitter even on pc.

  • hmm I didn't notice too much wrong with this. You're not just seeing the standard jitter?

  • damn... sorry.. didn't see it was CC, not sure how much applies..

  • just attach the capx?

  • There are some tutorial on this, maybe start here https://www.scirra.com/tutorials/73/sup%20...%20reen-sizes. Basically yes just fill out the unused area and use the correct fullscreen mode.

  • no i run in google chrome with ip -> 192.168.1.6:50000 and run in my phone google chrome but running slow like intel xdk (not difference between compiled game or on browser game )

    (sorry for my english i can not say my mean <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">) )

    my project : http://s4.picofile.com/file/8163963342/ ... .capx.html

    hmm that link is doing nothing for me.. but I'll keep trying

    edit: can you attach it here?

  • Can you post the entire capx? I could try it on a few devices or look at the events.