spoke too soon i guess... <img src="smileys/smiley9.gif" border="0" align="middle" />
"The rest is up to you. You have to decide at which speed value the blur has to be at full strength, either by calculating or by trial and error."
thats exactly where i get lost <img src="smileys/smiley36.gif" border="0" align="middle" />
im not eally sure how the code should look when applying the max value of speed(dist)
in this code its easy to understand, since i already have the max speed value ready to be used in expressions:
FormatDecimal(Sprite[Car].Speed / Sprite[Car].MaxSpeed * 100, 1) & "%"
but using the dist value, i dont have the max speed, so, should i just use (Sprite('dist') / TimeDelta) two times to measure the start speed AND max speed, or should there be a different expression? i guess im just cofused about the code formula itself, even though i understand basically what im trying to achieve and how.
sorry if i sound like everything has to be explained in the way a child would understand <img src="smileys/smiley36.gif" border="0" align="middle" />