clockler's Forum Posts

  • 4 posts
  • I was playing Wakfu as well, but when I saw the p2p plans day before yesterday I stopped. Have a look at it, basically freebies can look but not touch in every single way. Pity, because it's really fun and aside from that horribly restrictive payment plan I'd love to recommend it.

    Aside from that, finally going to be playing Psychonauts, since it was cheap on Steam, same for Space Marine and then Kingdoms of Amalur when it comes out.

  • For the Dropbox option, a lot of people might say that it doesn't actually offer version control, but it does offer some previous versions of a file (I don't know how long it keeps them for though) - while it's not the same thing as a proper VC system like Git/Mercurial or SVN, it's enough for rolling back mistakes and such.

    I literally cannot stress enough how good Dropbox is, really. There's basically nothing to learn, just drop files in the folder and go, whereas learning to use Git can be pretty confusing (I've been recommended http://progit.org for learning about it, it's a free online-viewable book that teaches you about how to get Git set up and work with it).

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  • I personally would really like to see simple Javascript inclusion (just including a custom JS file as a resource) - the reason I want to use C2 isn't because I can't or don't want to code at all, it's because I don't want to build the engine from the ground up because there's some features I've found myself unable to implement.

    Of course, the option to write plugins to create the behaviour I want is there and for the most part quite viable, however what I'd really like is a runtime API. ;)

    Failing that, Behaviour access via Families is the last feature I think I'm waiting on.

  • 20 years old, from Australia. Convert from Construct Classic (my old forum name was Drew Carey (awesome gimmick), I made a couple iterations of a little physics sandbox game with destructible objects) which I used for about a year after being recommended it by a friend.

    After that, I put some time into learning Torquescript working with TGE 1.5, and then moved on to learning some web design and PHP/Javascript. I like to think I'm "proficient but unmotivated", I've coded from scratch a small grid-based game example and an almost-working isometric renderer for the HTML5 canvas, but I'm a notorious non-finisher.

    When I had a good look at Construct 2 I was naturally fairly impressed, and being familiar with Classic it was an instant buy (especially discounted!) knowing full well they deserve my money. Really looking forward to families support hopefully in the next update as portended on the Scirra tweetybook, as generic object behaviours are essential to larger projects.

  • 4 posts