cliipso's Forum Posts

  • Ok....So thats why I am here asking what to do..

  • Pretty much what I got now it.

    If zombie has line of sight to player

    System Every 0.1 seconds find path to Player.X Player.Y

    Zombie on pathfinding Path found - Move along path

    Zombie on pathfinding Failed to find path - Find path to Player.X Player.Y

    How this is working currently is the zombies wont chase until I get a certain distance. But once I get that distance all zombies chase. and they do not stop chasing even If I get far enough away

  • Hi guys. I am working on a top down shooter game. As a hobby mostly. I Am trying to program basic enemy ai and having a few problems. I searched the forums but cant seem to find exactly what I am looking for.

    What I would like to do:

    -When my character gets with a certain distance from the zombie characters. I would like them to turn and chase my character.

    Alot like diablo enemies. They will wander within there parameters until the player gets within a certain range.

    I have set up pathfinding. And when the layout starts the zombies will chase my character around the map. However all zombies that are on the map are chasing. And i would like it to just be zombies near by. Any help would be appreciated.

    What i pretty much have

  • Thanks! appreciate it.

  • Hmm, cant seem to find a download link? really would like to try this plugin

  • Hey guys, I have this idea for a billiards type game I would love to implement. I have not worked a lot with physics though. Would anyone be able to give me a good place to start to set up billiards type physics. I really am curious I would set the force of the ball to how far back you pulled the pool stick. If anyone would be able to five me a shove in the right direction. I would appreciate. I feel like the set up would not be to hard. Maybe im wrong.

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  • This is how it looks as I run it from Construct 2 before exporting.

  • I am not using a tile map The ground is built out of sprites that i have made. and sized to 128 x 128

  • Hi Guys, I recently exported a few level prototype to my game to a temporary website so I could have a couple friends try it out. While playing through construct 2. The tiles seem tight with no gaps. But after exporting and opening the link from a browser. All my ground tiles have a small space. So it looks like you can still see a grid. I have checked in construct 2 and everything is tight and touching. Anyone know what would cause this?

  • Yeah this is my first game, I have no plan to put it on mobile. Just share between friends and family and myself. So desktop is what I am after. Thanks guys for all the responses. I am bookmarking that memory usage Link =)

  • If you refering to the estimated memory use for your project that's based on the layout with the most memory use. It's not based on the whole project. So as long as each of your worlds is on different layouts then it will only load that one world into memory. So you wont have 174x8mb just which ever world/layout is currently loaded.

    Yes thank you, I actually recently realized this when I was running in debugger mode. My biggest Layout Maxed at about 116MB Memory Usage. Is that a number that is ok? I have a pretty hefty rig. And I want to make sure the game will run ok on slower computers.

  • Hi guys, I am currently working on a little platformer that is coming along nicely. But am Having trouble accomplishing something I feel I am making harder then It has to be. I am trying to make a plank with no behaviors besides Sine. Do a 360 degree spin. While having two jump through platforms connected to each end spinning with the plank. But only with the Position, not the Angle. If anyone has successfully done this and can give me an idea. I would appreciate it. I have something that does work and is close to it. But if I could get it perfect that would be sweet.

  • Hmm, well thank you that is unfortunate. Because I feel like by the time i make the other worlds it will be 174x8 lol. Might have to rethink some stuff.

  • Hey guys, just was curious, I am making a platformer that will....by the time its done have at least 8 worlds. I have the first world a little over half complete. Which is a layout that is a map to go to each place and then 4 levels. Right now my memory usage is 174 mb. Does that number seem reasonable? Given how much i still have to do? What is a number to try and stay away from?

  • Since you're using the free version and have limited layers you could probably get away with just spawning the particles on the background layer. As you've already seen they will spawn in front of everything anyways. Then once you upgrade you can create your own separate layer for the effects.

    This worked Well good idea!