CleitonEldorn's Forum Posts

    Have a day job: 9ish hours a day

    Occupation: Designer

    Average time spent developing in a week: between 20-30 hours.

    Construct already is the best bang for your buck. Other engines will cost you for upgrades, that are not plenty and useful as C2 updates are, or they will charge you by year. They charge small fortunes for exporters. C2 also has an awesome community and I believe that now, with the new Store we`ll have a lot of new tools to work with. And even the free version allow you to do a lot.

  • DaBoLiNa Por favor, poste em inglês, que é a lingua oficial do forum.

    DaBoLiNa Please, pos it english, that`s the forum official language.

    As for your problem, you could use the physics behavior, applying different levels of force, depending of the direction that the player is holding.

  • Valerien That is right, I built most of my games on pixel art, so I only use multiples of two for zoom, for example, scales go from 1 to 2 to 4 to 8 and finally 16. Gradual zoom would be harder to do.

  • Yes, it is pretty simple, actually. You can simply change the layout scale using the system object. You can also use a global variable to control it, just setting the scale to that when some button is pressed.

  • I use Construct 2 for a while, but I never introduced myself here.

    So here I am, I live in Brazil and making games is my passion

  • RenatoB Seeing that you have mentioned Flash, have you already seen Edge Animate? It has a timeline and a very similar workflow to Flash, and it works in HTML5.

  • Aphrodite Thank you, I will take a look at those plugins.

  • There is something that I think can`t be done via events. Please correct me If I am wrong, but I hove no idea how I could make a split screen action games, where each player would be on a different part of the layout. Like the multiplayer modes on early Sonic games, for example.

  • Hi, you should try the Spriter forums, maybe than can help you.

    http://www.brashmonkey.com/forum/viewfo ... a5c55d2e66

    Edit: Also, with the Spriter Plugin you don`t even need to export the animation to images, just use your SCML on Construct2.

  • I use Construct for a long time, since Construct Classic actually, and I would love some improvements on the IDE. The engine is awesome as it is, of course new features are always useful and fun, but if Scirra decides to make a new IDE that is more friendly dor the developers, I will be 100% supportive of that.

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  • I also managed to finish my game for the Compo. I am very pleased with the results, please, if possible, rate and comment. As soon as I get home I`ll play the other games on this topic <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">.

    http://www.ludumdare.com/compo/ludum-da ... &uid=33927

  • Tetriser Thanks. Well, I have no ideas, except for the basic ones, multiple balls, balls that pierce through blocks, change the pad size, let the pad shoot, etc.

  • eli0s I think that would be resolved by putting a "tileable"checkbox, so, if it`s tileable it would ignore the collision polygon and just use the bounding box, etc.

    This would resolve shinkan problem also, because the pixels will be tiled, not stretched, as in regular sprites.

  • How about merging the two object types, and maybe change the name so people new to Construct would understand that it may be usable both for Sprites as for Tiled Backgrounds?

    I think that is a more elegant solution than keep a redundant object, although it will take a lot of work, because all of the learning material use Sprites and Tiled Backgrounds as very different plugins(as they really are today).

    I don`t know, something like "Animated Image", or "Tileable Sprite"...