chrisbrobs's Forum Posts

  • really too much lucky based ;-(

    Could be more interesting if :

    - Using firecrackers with different size to destroy/move objects.

    - Using fuse with different size to delayed firecrackers effects.

    The site already features a game called 'Fun with dynamite'

    link

    and I've seen dozens of flash games using the same theme.

    I even made one with Construct classic years ago!

  • This game is featured on the html5gamer.net website-

    Fame at last(a bit)

    website

    game link

  • chrisbrobs

    Hey man works here!

    But with some issues, seems like it is generating changes to "magenta" and "cyan" colors, and my glasses are "red" and "cyan", but i can see some "depth effect".

    Can you give us the code you created to we try to fix too.

    Capx

  • C2 Slot machine examples-

    Link

    Playing card sprites-

    Rar

  • Let me know if this works? I haven't got any glasses to view it.

    3dKate

    <img src="smileys/smiley5.gif" border="0" align="middle">

  • Another great plugin!

    Great minds think alike.

    Link

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  • Opera doesn't support WebGL/hardware acceleration so it's going to be slower. Well Opera 12 was released yesterday which has experimenatal hardware acceleration but you have to manually enable it.

    http://my.opera.com/desktopteam/blog/2012/04/20/update-on-hardware-acceleration-in-opera-12

    ---------------------------------------------------

    "ECMAScript 5.1 for those who are too damn groovy for JavaScript.

    Orientation Support

    For Android only, support for camera use in the browser using the same, newer, getUserMedia syntax as Opera desktop Labs.

    CSS3 radial gradients and the fabled -o-double-rainbow.

    CORS (cross-origin resource sharing).

    For Android only, hardware-accelerated WebGL for all things 3D and web. With WebGL on mobile,

    it?ll be even easier to make games cross platform and distribute."

    <img src="https://dl.dropbox.com/u/22173473/opera%20pics.png" border="0">

  • Well, Opera emulator is a mobile.

    I tought you exported CocoonJS on desktop version.

    Well, most browsers on mobiles aren't powerful enough because they use weak hardwares and no special API support on hardware acceleration, there special frameworks like appMobi, CocoonJS, etc. are solutions to allow special API and convert into native apps.

    Yeh, I understand what your saying, but the opera is running on my desktop?

    I just added an html file to get it running, the only thing stopping it running in browser is the event listener(i think)

    I run the Cocoon export and it clocks 52 fps...close it..then run the C2 export(same constructjs file) and it clocks 29 fps.

  • I ran them both on Opera emulator, Why is C2 HTML5 export 23 FPS slower, when its the same js file?

    (It might run faster on a better system)

  • No Android...Both examples running in Browser window.

  • After exporting the same project using-

    1, HTML5 website (standard C2 export)

    2,Cocoonjs (experimental)

    I get the following FPS when i run the exported games in BROWSER window-

    <img src="https://dl.dropbox.com/u/22173473/CocoonFPS.png" border="0" />

    My question is..Why is the C2 HTML5 export lagging behind so much?

    <img src="smileys/smiley5.gif" border="0" align="middle" />

  • Anybody know the procedure for taking and saving a Canvas screenshot in R95?

    Done a quick search, but couldn't find anything.

    <img src="smileys/smiley5.gif" border="0" align="middle" />

    Sorry, i didn't read/missed the release notes for R94!

  • Good Page flip example can be found here-

    Example with link

    Surely somebody could get this to work with Construct?

    (turn pages with mouse)

  • Try this...Its a bit basic, but it works (R92)

    Drag drop throw

  • Updated the first post with a 10 level version.

    Please test and give me a bit of feedback.

    Thanks.