Hi,
My game involves fighting off waves of aliens. The aliens come in the form of predefined waves. What I would like to do is set up a system that can do actions like the following...
Alternate between shooty aliens and melee aliens
Pick waves with different difficulty levels, so that the average difficulty per round goes up slowly as the player moves through different rounds
What I'm mainly wondering is, how should I store this data? If this was code each wave could be a class, and each wave would have associated variables like difficultyLevel and hasShootyAliens. Once I can have the data stored in some easily accessible way I think I can start training the computer to spawn waves that present the desired difficulty level.
Let me know if any of this is unclear, and what you think the best solution is. Thanks!