Chris018's Forum Posts

  • Yeah but the indie scene has grown a lot and it seems to keep growing so this could be interesting to see how well it grows just from this alone could be a big impact. But only time will tell.

  • Oh wow, sounds really good

    is there any plan for this to be a standalone client for this network or will it stay as a social network? Like i know it is a social network for gamers and a portal basically for developers. But is there any plans to become a standalone client for games and downloads like Steam?

    Im really excited about this program. It seems like it is going to make a big difference in the world of gaming for developers and gamers.

  • Kinda open topic in a sense but im wondering what are construct limits? Like is it possible to build a big game with construct? Like big game meaning a lot of event sheets of Ai, Pathfinding, Game States, Story mode, RPG features, Timers, Online.

    Its kinda a open question but like i know Construct is still being worked on and has not hit Version 1. But from all your experience is it something to commit towards a commerical long term project? Do you think it has potential to? Or for time being hold off on it?

    Im working on something i would suggest big. Im not making it over night or anything and its going to take a lot of time. Just looking for input i guess.

  • Thats amazing, cant wait to see more. Keep up good work

  • Thats really cool, i was really looking into this new system from ModDB since i found out yesterday. So it could be possible to make this Optional SDK into a Plugin probably? Im planning on working a longer term game with construct and possibly want to sell so this seems like a good idea by me to use.

  • A while back in my Basic programming days i wrote a simple little scripting language using simple functions based thing. I didnt make it too far it was more command base but i did play with garbage collection which was included it was pretty cool. BlitzMax was what i was using which btw is a pretty cool language.

    I do agree with a lot that was said but i disagree too. Not all scripting languages are useless. Mine was by far but was more of a fun little project not going anywhere. This engine is good for say a hobbiest who wants to make a fun little thing with no actual means to make it BIG. But it would not take off as a big success with how it looks unless someone releases a big fun casual game title for it. Ive played with it and all the work i put into it i would be better off trying canvas if i wanted to make a javascript game. But now you can use Flex SDk to make a game in actionscript which is closely related to javascript. And using other library like Flixel or Flashpunk, which i played with. Idk just me rambling i guess. In other words for me Construct FTW lol.

  • Im looking to generate maps and rooms. Anyone have any examples or example caps to test it out and see if i can use or suggestions on where to look for guides or examples.

    Im working on a game where the game content is mostly randomly generated such as enemies and maps. I want to learn how to make it semi intelligent to do it with some logic. Any suggestions would help. thanks

  • You could write a plugin im sure.. At start of layout do the required for steam. But yeah that would require a little work but no you could get it to work. Many indies can see success without the need of steam. Steam is nice and all but you could do good with out it.

    On a side note offtopic and kinda on topic.. ModDB is releasing a new digital distribution service that is coming out in april. Maybe you could see if there is any success there with your title as well under the idea of self publishing.

    http://www.moddb.com/groups/desura/news/introducing-desura

    You can sell a game in construct, just you need to put forth your own work towards it. And some options may not be available off the bat but you could possibly get something out there from other indie sources and review sites like

    http://jayisgames.com/

    http://www.tigsource.com

    that can get you out there and you could self publish also. These are just some options if you look into it you could find a lot of ways to self publish and make a living.

  • I just really need to learn the basics of the networking for python + construct. I dont know python but im sure its not hard to learn. Once i learn the basics on combining Construct and Python networking im sure i would become work aholic to get something going. Kinda game i would work on long term would be a simple lobby system. And then user created servers for a top down kinda deathmatch/shooter game.

  • Well if you didnt want to hand over all rights there are companies that could publish it for you? I mean im sure you have thought of this since you are wanting to get rid of the game it self.

    But if you were looking for company might be wanting to publish games you could look at http://meridian4.com/. and look at corporate and you might find some information on what they might do to help you out and what not, they were something i was thinking about working with on a construct project. Real case is that they dont want source but to publish game so you just make an installer or what not that includes all that construct needs to run and there you go so they wont care about source.

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  • Im more or less wondering how to develop this.. Like will you release source or make a tutorial on how adding networking can be done? Ive got a game in development and have been looking into this networking for a while.

  • It did not work to well on my linux a while back.. It sometimes crash and sometimes flaky.. but im sure you could get it to work with tweaking?

  • Wow this is a awesome project.. Love the feel to it.

  • Open up construct and if i remember correctly there is a template that has AI turrets.. that should provide basic enemy fire..

  • I was programming a 3d rts engine with a friend. We had a client server system and packets were simple. We used raknet which is really simple to set up ill see if i could get a plugin working? Im not that good at networking in mass numbers. Im sure i could make a co-op like plugin but anything for mmos would be beyond me.