chinmayk9141's Forum Posts

  • 7 posts
  • Great!!!!!.....Thanks a ton....

  • Thanks....There are two different sprites.......and I am passing UID of one sprite to the function.....Like....

    resize(sprite1.UID)...............(Function call)

    resize(sprite1.UID)..............(Function Definition)

    {

    Sprite1------set size to (420,630);

    }

    Is it possible in construct2? If I pass sprite2 to the same function will it work?....If you did this, would you please share .capx file?

  • Thanks....Let me clarify...Suppose there are two sprites. There is one function who does the work of resizing the sprites. What I want to do actually do is I want to resize first sprite when I pass UID of first sprite and want to resize second sprite when I pass UID of second sprite. To be more concised, I want one function to work with two different sprites.....Is it possible??

  • Hi,

    I have created a function to which I am passing sprite's UID as parameter. In the function, I want to access sprite again with the help of passed UID. Will I be able to access it?.

  • Hi Thanks for your reply.....But I am very new to this networking technology.....So would you please tell me the step-by-step procedure of setting the server and connecting it to construct code?....

  • Excellent job....But would you please tell me how to set that socket server???....Is coding is required for that?....Please tell me the procedure for that....

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Hi Folks,

    I am designing a multiplayer game which uses sockets...I read about the socket.io and had gone through examples....I am using r178 which has websocket plugin....But I am not getting exactly the procedure of setting websocket server....Which programming language I should use for it's setup?......Where I should set it up? ...Please tell me the procedure for the same.....

    Thanks....

  • 7 posts