Hi!
I am having a problem when using Bullet and LiteTween Behaviour at the same time:
I have an object that moves at angle 90º when clicked (with the Bullet Behaviour) and, after a second, it stops. When the Bullet speed is equal to 0, a LiteTween starts and makes it move to a target. This works fine. But, when I click the object once again, instead of moving at angle 90º, it moves at angle 0º. I have already tried everything. I even tried changing the "angle of motion" property in the debugger from 0 to 90, but it doesn't allow me, it is blocked at 0. I can change all the other properties (vectors, gravity, etc), but not the angle of motion.
Therefore, I think it is a bug, LiteTween somehow blocks the "angle of motion" property in the Bullet Behaviour. I can post a sample capx if you want.