ChesVCF's Forum Posts

  • Hi!

    Is there any way to do a chat using the multiplayer plugin, that when the host leaves the conversation it connects all the other members again and resubmits the messages that had not been delivered?

    I found this similar topic and I tried to copy lennaert's events, but it didn't work.

    Thank you for your help.

  • Hi!

    Browser action "unlock orientation" doesn't work on built apk (exported with Intel XDK). The device orientation cordova plugin isn't added when I export my game, do you know if I have to setup anything before exporting to cordova?

    Also, if anyone could answer this topic I would really appreciate it, I'm struggling with it for a very long time.

    Thank you for your help.

  • Hi!

    I have some questions on how to do this with the Construct 2 engine:

    1.- Scale the game as if it was Letterbox Scale and resize it to fill the whole screen (I don't mind if the aspect ratio isn't kept):

    Example:

    2.- In Android, there is a floating notification bar on top of the screen with some basic information like hour and battery level. In my game, this bar appears at some points (for example when you write in a text box, both the keyboard and this bar pop up, overlapping many objects). Is there any way to implement this bar into the game, so that it is always there (it is more or less what WhatsApp does).

    Example:

    3.- Similar to question 2. When you write in a text box, the keyboard pops up and overlaps almost 40% of the screen. I want my game to scroll up when the keyboard is on screen, but I don't know any system expression to get the height of the virtual keyboard or to get the Y-coordinate of the bottom of the screen without keyboard (ViewportBottom doesn't change when the virtual keyboard is on screen).

    Please let me know if you have any clue. If there is anything that can't be done with C2, is there any alternative program where I can do this? (Maybe in the Intel XDK before exporting?)

    Thank you for your help, I truly appreciate it!

    EDIT: I thought this could be probably done with some code input, do you know what I have to code?

  • Try with "NoSleep();" huntjn

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  • Wow, I'm a genius... I had an object with the "Scroll To" Behaviour...

    I already solved it, I consider this topic closed.

  • Hi rexrainbow

    I love this plugin But I have a question: on the built apk characters have a very low quality, they are pixelated (font is Arial). Do I have to setup anything?

    PS: I also posted this comment on the BB Code Discussion Thread, but this was a confusion, sorry ^^'

  • Hi!

    I don't know what I'm doing wrong, but the "scroll to x,y" action doesn't seem to happen in my game. In "layout properties", if I set "unbounded scrolling" to "yes", the window moves to the layer's "parallax" values (100, 100) which I don't want. If I set "unbounded scrolling" to "no", the window moves to the middle of the layout (of course the layout is bigger than the window). In order to solve this, I had thought to make this:

    On start of the layout -> System -> Set scroll to X, Y

    This doesn't work, nothing happens. I really don't understand what is going on, because in other projects I don't have this problem. I have checked that I haven't done anything wrong in the event sheet by setting the layout's event sheet to "(none)", but the window still moves to the layer's parallax when unbounded scrolling disabled and to the middle of the layout when enabled. Project Settings are the default ones (Letterbox sclae and Portrait).

    Any clue? Thank you for your help!

    PS: I can't change Layout's Scroll X and Scroll Y properties in the debugger -once I change it, it simply returns to the old value

  • How did you export your game? I export my games with Intel XDK and I haven't this problem (nothing happens when I press the back button).

  • Nandynho I'm fine, thank you

    Yes!!! It works!! You are amazing I truly appreciate your help. Now I'm almost able to export my app. Yes! ^^

  • Hi!

    I want to export an app using the Intel XDK, but I have a problem: in my game, there is an HTML object that doesn't load in the built app. It works perfectly on localhost (e.g. in the C2 Preview on NW.js and on the XDK's Simulator), but it doesn't work nowhere else (neither in the built apk nor previewing on a device on my LAN).

    This capx Nandynho kindly sent me has more or less the same HTML object I have in my game. I really have no idea what to do in order to get this working in the built app, I already tried almost anything.

    Please, if anyone knows how to do this I would truly appreciate your help.

    PS: In order to run the above capx you will need to install this amazing plugin.

  • I had a similar issue. In my case it was because y had used UTF-8 characters (such as Ä, É, Ñ, etc.), so make sure your project files only use ASCII characters (these are the characters you use when you write in English).

  • amkp

    Hi! May I ask what eCPM you average? I am considering to switch from AdMob to Appodeal, but I need to know if it is really worth it.

  • Hi rexrainbow

    I love this plugin But I have a question: on the built apk characters have a very low quality, they are pixelated (font is Arial). Do I have to setup anything?

  • Hi , how can I go to different layouts with this plugin? I mean, if there are many buttons (each one for a different layout), how would the event sheet look like?

    Because I can set a "Prepare Transition" action for each button clicked, but then, when "Is transition ready" triggers, it doesn't matter which button was clicked, as all buttons will prepare transition.

    I know I could do this with a wait action, but this makes my game look laggy. I could also set a variable to identify which button was clicked, but my game does already have too many variables and too long event sheets. Isn't there any better way? Thank you for your help!

  • Not the best place to get CSS help hahaha

    Haha I know, I already did some research on the Internet, but what I found didn't affect C2's text boxes, so I decided to ask here

    Thank you for your link, I will take a look tomorrow