CheezyW's Forum Posts

  • 2 posts
  • I'm trying to make a game with similar physics to Super Meat Boy, maybe not as slippery. Wall slides, high acceleration, long air time.

    Wall jumps and variable height jumping I can figure out..

    But I can't figure a good velocity, gravity, etc.

    What values do you put in, or do you force velocities for movement in events?

    Is this too off for a small sprite in 1080p?

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  • Using version 1.55.1 with a 3.8.99 file. Spine dimension is 400w x 300h at it's biggest (the large red stationary box). C3 image is also same dimension. Boom box stays at 0,0 origin throughout. Trying to get a 1:1 transfer.

    Problem is I'm not sure where the origin point is in C3. When aspect is off, it is 1/2 C3's image dimensions and places it in the center.. But image dimensions must be EXACT or Spine animation is skewed (meaning, you have to know Spine's dimensions beforehand and put it in manually, otherwise it is not 1:1)

    When Aspect is on, Spine scale is correct but displayed.. where?? What origin is this?

    When override is on, origin is.. Bottom left? Even at "0,0" with proper size.

    Would be nice to have an origin attachment dropdown. Like "Left, Center, Top, etc" and let the override push the image from there.

    Is it possible to turn off cropping altogether? Have Spine image drawn to screen?

    Thank you for your time,

    CW

  • 2 posts