How to do Meat Boy physics?

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  • I'm trying to make a game with similar physics to Super Meat Boy, maybe not as slippery. Wall slides, high acceleration, long air time.

    Wall jumps and variable height jumping I can figure out..

    But I can't figure a good velocity, gravity, etc.

    What values do you put in, or do you force velocities for movement in events?

    Is this too off for a small sprite in 1080p?

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  • Tuning physics values has no definitive answer, there is only one way -afaik- around it: Trial and Error.

    My suggestion is that you add a punch of Sliders/TextInputs in the game, and each one would change a parameter (Max speed, Gravity, ...etc).

    Then you play around with them until you get a sense of how each one affects the player.

    It would help if you have some references from SMB, for example:

    - Simple jump: when you press jump, how high does the MeatBoy jump? Then try to replicate that in your game.

    - Jump forward.

    - Wall jump.

    - ...etc

    Try to mimic SMB behaviors one-by-one, and hopefully it will all work out in the end!

    Good luck!

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