Chadori's Forum Posts

    But I do everything with Construct plugins, there isn't anything for firebase is there?

    I thought that seeing as there is a Google Play plugin, functionality could be added to that.

    It isn't as easy as that to add, for information's sake. And also, I inquired that with Ashley before and he said::

    Construct 2 already has a savegame system, which uses browser storage. If you want your savegames to be synced to other devices, it doesn't seem like a good idea to pick platform-restricted services - presumably you'd want to cover all platforms. The API in the original post looks limited to Android only.

    So, it is most likely they won't implement back-end services that are platform-restricted, as he said.

    And I also asked to implement a cross-platform back-end service, which is Firebase. Which was denied, since there are a lot more prioritized features to implement.

    But if you want to try, feel free.

    There are Firebase Plugins for C3, but most of them are private though, since they are customized and doesn't cover all the features.

    To me this seems like the last hurdle in making mobile games with construct. 'Infinite' games are ok because the player always starts from the beginning and can use google leaderboards. But if the game has levels, as soon as you move to a new device (most people have a phone and tablet these days) you lose progression. Is this on the devs radar? Ashley

    You don't need Google Play Saved Games. What you are looking for is Firebase.

    Which can support both Android and IOS.

    Although, there is no Cordova Firebase plugin. Just Firebase for Web. But you can still use either one.

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  • For me nothing clears up until it is finally available and I can use it and test it myself.

    I know I could already, but I will wait until it's done.

    It is somewhere, 99% done. The only remaining features left to publish are the Debugger, Google Play plugin and Mobile IAP.

    Reference :: github.com/Scirra/Construct-3-bugs/issues/1646

    And those are just plugins, which aren't that hard to port to C3runtime. The Construct Team, could even do it in just a few hours. If you count out the Debugger.

    On the Performance Side, it is, logically, finished.

    I even have released a Mobile IAP plugin I made a few months ago. that I just released now.

    Which is C3runtime compatible, it is called Mobile Master IAP.

    It is like the Mobile IAP of Construct, only that it is full-packed with updated features from Google and Apple, like Subscriptions and Fingerprint support.

    Reference :: construct.net/forum/construct-3/plugin-sdk-10/construct-3-runtime-c3-c2-mobi-136709

    If you count that in. C3runtime just needs a new Debugger and a Google Play plugin for the c3runtime.

    But again, the Performance side, is already long finished. But as Construct 3 progresses and as many subscriptions pass, the more performance improvement can be expected for the C3runtime.

  • Benchmarks ( of all kinds, not just Construct runtime ) , for the most part are bullshit, I only care about real life performance. Game either runs fine or it doesn't.

    If they made sure ads worked perfectly and if I could export everything directly from Construct 3 ( working APK, iOS versions, whatever ) I'd gladly give them $500 a year, but right now, v. 3 is not quite what it's supposed to be.

    Bullshit? Not really. Far from it.

    If you have read the article. The way they approached the new runtime really makes sense that it would be faster than c2runtime. Like the use of web workers, removing backwards compatibility for canvas2d and focusing on WebGL technology, lightening and refactoring the runtime, compiling expressions to Javascript and etc...

    The Construct 3 runtime is super fast and super light compared to C2runtime. You won't even need Canvas+ and Cocoon.IO anymore, which makes bloated application.

    I am a subscription user of Cocoon.IO and I plan to stop soon since the Construct 3 runtime has proven to be better in terms of supporting the updated Cordova CLI version and performance, far exceeding Canvas+ and without any DOM limitations.

    Not to mention, the rendering performance gain from the Sprite-sheeting feature of the Construct 3 Editor.

    Construct 2 is only ever fast using Cocoon.IO with the bloated Webview plugin. But is still not that fast.

    And, the Construct 3 Admob is actually in the same league as the most up-to-date Cordova Admob available on NPMJS. So, what everyone on Construct 3 is experiencing for Admob IOS GDPR, every indie developers using HTML5 are experiencing it.

    I've ported a lot of plugins just to support the Construct 3 runtime, because the speed solves and will solve a lot of performance problems now and in the future.

    I hope this clears things up.

  • Okay. No Problem.

  • I can do that for you guys.

    Visit me on the Discord Server : Construct Community

    I am one of the member : 'ChadoriXD'

    Invite Link : discord.gg/G3N57fG

    Actually Construct 3 has an offline Desktop Build. And Construct 3 won't always prompt you to re-login to check your subscription status.

    Desktop Build Link:

    construct.net/forum/construct-3/general-discussion-7/construct-3-desktop-build-beta-131317

    For more info ::

    construct.net/make-games/faq

  • Hello.

    I could make it for a reasonable price. Although, I don't get what you guys want from that cordova plugin.

    The features it has are basically only push notifications, analytics, event tracking and crash reporting.

    It doesn't read or write.

    You still have to implement the Firebase Database and FireStore features.

    Although, I can still do this. It is just very complicated and it won't be cheap.

    If you want to hire me as a developer for this.

    1. Visit me on the Discord Server : Construct Community
    2. I am one of the member : 'ChadoriXD'
    3. Invite Link :

      discord.gg/G3N57fG

    Have a nice day!

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  • Topic Reference :: construct.net/forum/construct-3/general-discussion-7/why-is-construct-3-subscriptio-136735

    Continuing the topic really isn't necessary anymore. The answer was already provided and there is even a FAQ https://www.construct.net/make-games/faq for questions like this.

    Instead of giving out reasoning, it became more like of a topic of ranting and going against how the company works, as if it will ever change or be supported.

    But for information's sake. The world of game development or generally software, is evolving. Editors make more, are maintained and innovated more with subscription based pricing instead of one time payment like how Adobe and Microsoft Office now have changed into.

    This is because the state of software is always volatile.

    BuildBox Pricing: $1188 per year.

    buildbox.com/license-options-trial

    For example, Buildbox, is a good example of an overpriced subscription based software that is not even near in the competing level in regards of capabilities compared to Construct 3. That is only overpriced if we compare it to Construct 3's pricing.

    The yearly subscription price for the Pro Version is nearly $1200.

    That makes the Construct 3 Subscription very cheap, considering that BuildBox can only make by default, simple and pre-defined games.

    Although, their target market is making it easier for non-developers who want to make simple games.

    So that sounds fair.

    And nobody has the right to tell the BuildBox company is overpriced as their service is for a different goal. As long as they follow the law.

    So, I hope that clears the need for much debate.

    Cheers.

  • lucid

    - You probably know about this already, but just making sure.

    Ohh. I mean the new runtime. The one with the performance boost.

    There are 2 runtimes on the Construct 3 Editor. One is the C2.5 runtime or the C2 runtime, which works with the scml plugin. And another is the C3 runtime, which is the recently made one.

    But you probably already know that, but just to make sure too.

    C3 Runtime :

    construct.net/blogs/construct-official-blog-1/announcing-the-construct-3-runtime-904

    C3 SDK :

    construct.net/make-games/manuals/addon-sdk

  • twofoxapps

    I have this problem too.

    the project has this problem when the google play plugin is active, in my case!

    I believe this issue was closed and already fixed. According to Construct Team.

    github.com/Scirra/Construct-3-bugs/issues/1865

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  • BUGStudio

    I'm talking about C2Runtime.

    It also gives an error.

    It's proven then. It's similar to my bug.

    It is because the Cordova Plugin is not compatible with the CLI 8.0.0.

    Before: github.com/Scirra/Construct-3-bugs/issues/1863

    After : github.com/Scirra/Construct-3-bugs/issues/1864

    This is how I solved it but it involves knowledge on Cordova or contacting the original Cordova Developer.

    In this case Nepeo.

    This is not a Construct 3 bug but a Cordova bug. Just to avoid confusion when reporting.

    I've explained it here : github.com/Scirra/Construct-3-bugs/issues/1865

  • If they would request different screen sizes of your application. Then, they would have listed it on the Apple Developer Console.

    I hope that helps.