Hello!
I have looked through some of the C3 game examples and the "Bullet Stepping" and "Instant Hit Laser" examples show how bullet stepping can be used to make very fast bullets hit obstacles instead of flying through them, because when the bullet speed is set to a very high value you will notice that the higher the speed the larger the gaps between frames and so if the obstacle is inside one of those gaps the bullet won't hit the object.
However I don't seem to find where the stepping events or properties are, so I am stuck looking through the bullet behavior properties and the events / actions but I can't find anything related to bullet stepping.
Any help would be greatly appreciated.
PS: I also want to ask does the bullet stepping feature exist in C2?
Thanks.