Chadori's Forum Posts

  • Yeah! I'm actually really surprised by how smooth it is in the example games both 3D and 2D compared to some of my other experiences with Construct 2 + NodeWebkit, and that it even runs pretty nicely (meaning the editor has some bugs but the runtime is good and highly playable) on my Xbox One!

    Also love that the editor is made in HTML5 as well, so no installation for collaborators is needed. Code editing is live like a Google Docs file and map editing changes are instantly shown on others' computers as well. Pretty neat and again, amazingly it's open source/free software

    Definitely some features there I'd love to see in Construct 3, especially the live collaboration support and maybe even switching to Electron instead of NodeWebkit.

    Now that you mention it. That's a great idea for Construct 2, I hope that feature will be added. Html 5 is becoming more amazing the longer it gets.

  • Ashley

    How do I export my game in Intel XDK that I can register my App with it's License Key provided by Google Play Store in the Official IAP Plugin? Everything really looks like a dead end. I tried following this but failed https://www.scirra.com/tutorials/4848/h ... alk/page-6.

  • I remember someone posted a while back about CraftStudio here ( http://craftstud.io/ ) and I felt like its successor "Superpowers" should also get a mention now that it's gone Free & Open Source as of yesterday and looks like a lot of work has gone into making it into a sweet indie game development tool already <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    It's HTML5 and WebGL based as well, defaulting to a built-in ThreeJS-based TypeScript engine ready to go out of the box, but what's really cool about it is that it doesn't just allow people to work together, but they actually develop the games right in their browsers too! People run the server, then point their browsers to it and get to work <img src="{SMILIES_PATH}/icon_e_surprised.gif" alt=":o" title="Surprised">

    Also cool is that it's very flexible with what it can be used to make, since its ThreeJS engine can be swapped out for others like say LOVE 2D which is LUA based, or even Node.JS itself based on what I've been reading on their site.

    Like how Godot Engine seems to be coming along nicely too it's always great to see more options available for indie developers, especially with the collaborative/real-time editing which feels like the right direction for people doing game jams or working remotely together <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile"> Hopefully someday Superpowers gets a visual scripting system similar to the block system of Craft Studio or Construct <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz">

    Site: http://superpowers-html5.com/index.en.html

    Press kit: https://bitbucket.org/superpowers/press-kit/src

    Nice Engine. Amazing that it is HTML5 like Construct 2 XD

  • Construct 2 Games on Android Market

    Disclaimer Methodology: Data was collected using the Advanced Search for link back to play.google.com or market.android.com in "Your Creations" Forum.

    Please update with your C2 games you have published to play.google.com

    Note: AndyWatson and Ranma seem to be the most active user I can find marketing their games here and posting them to Play.

    Kids Chess Logic Puzzles

    http://www.scirra.com/users/geo

    https://play.google.com/store/apps/deta ... arsky.kclp

    Kato's Legend: A Tigers Story

    http://www.scirra.com/users/cangame

    https://play.google.com/store/apps/deta ... atoslegend

    Sim Stone Series + More

    http://www.scirra.com/users/ranma

    https://play.google.com/store/apps/developer?id=sugart

    Save the Pie - Free & Paid

    http://www.scirra.com/users/3division

    https://play.google.com/store/apps/deve ... Quarantine

    Gentleman's Retort: Movember + Ninja Fart Hero + more

    http://www.scirra.com/users/andywatson

    https://play.google.com/store/apps/deve ... BAGS+GAMES

    Memory Dungeon RPG

    http://www.scirra.com/users/ikzq

    https://play.google.com/store/apps/deta ... dungeonrpg

    Galaxy Flyby

    http://www.scirra.com/users/hydar

    https://play.google.com/store/apps/deta ... alaxyflyby

    Rock Paper Scissors Basic

    http://www.scirra.com/users/michelangelo

    https://play.google.com/store/apps/deta ... ingnet.rps

    Nice Games XD

  • How do you change the viewport size same as the layout? I have a problem using both anchor behavior and re-sizing canvas altogether?

    Like this problem here:

  • >

    > > , check the "layoutTransition1.2.2"

    > >

    >

    > Thanks, but I think I don't know where that is? I tried searching google but can't find it.

    >

    Here is the link https://www.dropbox.com/sh/lzd0a7znzn0l2ym/AAB2Smx42Uh_ctWbmgFR-2afa/layoutTransition1.2.2.zip?dl=0

    Thankx XD again

  • Closing as not a bug. The layout is about a quarter of the size of the viewport. Make the viewport size the same as the layout size and enable unbounded scrolling and it appears to work.

    I know that this is a closed bug report but I wanted t know, how do you change the viewport size to the same as the layout size?

  • In the Google Developer Console :

    YOUR LICENSE KEY FOR THIS APPLICATION

    Base64-encoded RSA public key to include in your binary. Please remove any spaces.

    MI...........................................................................................

    ................................................................................................

    ................................................................................................

    It seems to be a specific license key for my google play app but I don't know what to do with this

    and I don't also know how to use this for IAP for my app and finalize my apk and use this for anything

    that is required and so on. In other words, what are the steps to Publish an app / apk?

    Also how do I test IAP for googleplay app?

    Edit: This is solved, nevermind.

  • Well you're going to need a Google Play Developer Account once your game is ready to be tested and published as an APK. A Google Player Account cost $25. IAP for your game are added via the Google Play Developer Console and in order to set up IAP and sell virtual goods, you need merchant account. I've checked out the Philippines, and you're good to go with getting a Developer and Merchant Account set up. The country list is here that I checked: https://support.google.com/googleplay/a ... le/3539140

    A Keyfile is needed to distinguish each application.

    Awesome XD. I am confused about the IAP requirement to send my apk file when I did not even get to test my game and make a list of store products. I mean, How do I do this. Will I give them my apk first without signing the apk and without testing or licensing the app? How do I test my App in Google Play? or Test InAppPurchase? BTW what did Google Play mean by "Public License of App" or "Your License Key for this application" do I need to paste that code in my app, that wasn't in any tutorial I have found and don't even know how to put that in any app?

    Im sorry for asking so much but I really am confused and I don't wanna do something that I will regret. Thanks BTW <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy"> <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy"> <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

  • , check the "layoutTransition1.2.2"

    Thanks, but I think I don't know where that is? I tried searching google but can't find it.

  • Guys, Can you provide the steps needed in publishing in Android, Licensing App, Adding In-App Purchase in Android, Why need Key licensing? Thanks to anyone that helps

  • Hey I seem to arrive into a conflict when using the plugin. It happens during transition and the conflict is explained below.

    For example. I have 2 buttons that can trigger an exit transition and when I press button1 I go into Exit - transition. But during transition if I press another button (button2) ( Because the other buttons are still visible and press able) the conflict starts and whenever I press a button in the layout I was transitioning into during the conflict. LayoutTransition is not working anymore. Is it possible to fix this or make a condition "Is transitioning"? Thanks Nice Plugin BTW.

  • Hi guys,

    Hopefully this will be the last time i need help

    I've created a game like a keepy uppie game and i've used intel xdk to build the game.

    It's all great and well but when i test this on my smartphone the game is insanely slow.

    I only have one physics object, a few layouts (start menu, game, gameover) and no more than 14 events.

    Another game ivé created is running really fast

    Does somebody know why this keepy uppie game is so slow?

    Btw, i'm testing it on a samsung galaxy s3 mini

    Regards, Manny

    You should export to cordova crosswalk android to improve performance and maintain convenient image size.

  • no but you can use google play email id to save data in your server for that user

    You mean private and owned server? That's gonna suck for us who doesn't own one.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Can we save data in Googleplay? I have seen other Googleplay apps that can save their data in googleplay once they logged in and sync.

    Can we do that Ashley ?