Chadori's Forum Posts

  • Announcement

    New advertisement compliance actions, child directed treatment and under-age consent actions.

  • Announcement

    Hi everyone, the Mobile IronSource Collection broke and cannot build properly today due to relocation of IronSource's artifacts from Bintray to GitHub.

    A fix is already in the works, and should be out in approximately 24 to 48 hours.

    Thank you for patience and understanding.

    • Post link icon

    I can confirm the build service is currently having issues, it did not a few hours ago though.

  • Hi lucid, is it by design that the Spriter addon only recognizes one key of an event trigger?

    For example, if I have an event trigger called BulletShoot with multiple keys, it will only fire the first key. From Construct 3, only the first key will fire an On Event.

    I've worked around it by making multiple event triggers instead, with only one key each, e.g. (BulletShoot, BulletShoot1, BulletShoot2, ...).

    For reference

    Thanks.

  • Hi, everyone, we will be releasing new plugins soon!

    1. Google Admob Collection - Google Admob advertisements with ad-network mediation for both Android and iOS.
    2. Mobile Billing - Mobile Billing addon that will succeed the Mobile Master IAP, with purchases, subscriptions and server validation.
    3. Mobile Appodeal - a mobile advertisement mediation solution that is best suitable for indie games and small businesses.
    4. Mobile AppsFlyer - Latest version rewrite support.
    5. Mobile Consent - Consent SDK with support for the Mobile IronSource Collection, Google Admob Collection and Mobile Appodeal.
    6. Mobile IDFA - IDFA (Advertisements) support for the Mobile IronSource Collection, Google Admob Collection and Mobile Appodeal.
    7. Mobile Facebook Pro - a replacement addon for the current mobile facebook, but with complete features and integration with the Facebook Audience Network.
    8. Local Notifications - implement local or offline notifications into your Android and iOS applications.
    9. Firebase Crashlytics - a realtime crash reporter for both Android and iOS that helps you track, prioritize, and fix stability issues that erode your app quality.
    10. Google Play - integrate the Google Play Services features in your mobile application, including Achievements, Leaderboards and Cloud Save.
    11. PlayFab Payments - allow receiving payments on your web applications, with PayPal, Xsolla and Facebook Payments (tbd).

    Let us know if you have any questions or concerns in the Discord Community.

    Thank you!

  • Hi Cascade Games, yeah the Mobile IronSource Collection supports it, thanks to the Construct Team continuously whitelisting our new updates 🙂. We just call it banner ads and it lets you resize your banner ads into your preferred customized size.

    I believe this integration is somewhat also a related requirement in supporting ad-network mediation where various ad-networks have different banner sizes. Although, that's a different but related feature.

  • Announcement

    Hi everyone,

    For those who are publishing mobile apps, great news, Construct 3's Android export now supports Worker Mode, we can now expect significant performance and stability improvements! 🙂

    For more information:

    construct.net/en/make-games/releases/beta/r252

    However, with the latest Construct 3 r252 update with Android apps to support Worker Mode, some Cordova plugins broke in the process.

    It is a new issue from the recent release, all mobile addon developers with affected addons are required to comply with the new breaking changes. If you know other mobile addon developers, please share this new requirement.

    For more information:

    construct.net/en/forum/construct-3/plugin-sdk-10/third-party-addon-changes-161309

    For those having issues, please report it in the #current-issues channel which is a dedicated channel for current issues that are affected with recent breaking changes.

    And for the meantime, please use the stable version Construct 3 r251.2 until we update all the mobile addons.

    I am already currently working on an update to rewrite all affected mobile addons for the breaking changes, not only for compliance but because this will significantly allow us to use the new improvements in Construct 3 Android app stability and performance.

    Thank you everyone for your support and understanding.

  • I immediately tested out Android's new worker mode support, and I can confirm some Cordova plugins breaking.

    Thank you for announcing, will apply the fix for the changes accordingly.

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  • Hi lucid, sorry for the late response. I have now pushed to commit the changes. Thank you!

  • Release 17.0 - Stable Update

    Stability update for the Construct Master Collection, updated the Mobile IronSource Collection to the latest IronSource Android and iOS SDK versions including all ad-networks, with Admob Ads dependency bug fixes. And, new ad-networks from the latest IronSource Android and iOS versions.

    Check out the website for more information.

    Thank you!

  • Hi everyone,

    I've requested and have been invited to make a pull request on Spriter's official Github.

    However, it seems lucid is incredibly busy and has no time to review my work yet, so I've thought to just separate my own fork until they get to properly review it, feel free to try my own version if it is to your liking.

    github.com/Chadori/Spriter-Construct3

    Key Features:

    1. Scripting
    2. Scene Graph

    Enjoy!

  • Hi everyone, for those who are having build issues with the Mobile IronSource Collection, please manually update the versions with the ones listed here.

    The addons currently have issues with the versions in the C3 Build Service, please manually build using Cordova Project until it is resolved.

    Thank you.

  • Release 16.0 - Stable Update

    Stability update for the Construct Master Collection, and update the Mobile IronSource Collection to the latest IronSource Android SDK version.

    Check out the website for more information.

    Thank you!

  • Thank you!

  • Hi Ashley, is it possible to have an interface of imageWidth and imageHeight for the Tiled Background object?

    I think it is a necessary feature.

    For example, making progress bars with Tiled Background families:

    	for (const background of runtime.objects.Backgrounds.instances())
    	{
    		const b = background.instVars;
    		background.width = (background.imageWidth * background.imageScaleX) * b["Scale"];
    	}
    

    This will allow us to reuse the same scaling code for all Tiled Background instances belonging to a group or family.

    Thank you.