Chadori's Forum Posts

  • Hi CGamez, I'll look into it if I can make an early release.

  • Hi everyone, sorry for the delays with the upcoming new addons. We're still currently working on a new website for the collection to better document the new addons and their tutorials. Afterwards, we should be able to finish and release the new addons.

    Also, I would like to announce that we will be removing the website chat payment service and its discount promo, effective September 03, 2021. However, we will still keep the support channel active.

  • Hi khampol, personally I think Microsoft funding PlayFab is a great news since the service is now free for starter games, and there is now a new premium plan that offers scaling, where they only charge you based on your amount of service usage.

    Regarding hosting your own service, there is already a built-in Construct 3 object to do that, called AJAX, where you can connect to your own server, this is all manual though since addons determining the design of servers doesn't make sense, therefore any addon is not necessary for this! Just adding more work, with no benefits. Also, since you are already writing your server-side, might as well use the scripting feature in Construct 3, to save time.

    You can find documentations of these implementations on the web, like NodeJS.

    However, recreating PlayFab features in your own server is incredibly difficult and time consuming, would usually require you a dedicated team to handling that, which is ironically significantly more expensive and time consuming than using any service. Although, if you can narrow down the features, it is possible in barebones.

    I don't think we would be making something like that any time soon. However, we do plan to add more game services like PlayFab, in the collection, in the future.

  • You guys should consider a more convenient way that customers can access updates or even make purchases. If I hadn't found a previously downloaded zip folder from months ago on an old pc with a link of this forum in the support file I would have given up trying to look and that would have been $199 wasted.

    Hi , we only have two platforms that we sell the collection, one is Itch.io and another is the Construct Store. Both of which require creating an account before purchase completion, so I'm sure you already have an account for either of the two. This is a required step since we frequently update the collection because of the volatile nature of some of the addons which require frequent changes.

    If you've forgotten your account, please go to the store you've purchased the collection from and click forgot password. Then, it will make you input your email address so that it can send you the recovery link to your email account.

    If you are using a months old version of the collection, we recommend updating it now! We often update the collection and we cannot assure optimal functionality if you do not use the latest released update of the time.

  • Announcement

    Hi everyone, the latest update of the Mobile IronSource Collection has been whitelisted. You should be able to build again with the Construct 3 Build Service, with the latest IronSource Android and iOS SDK versions including each ad-network SDKs.

  • I've finished the bug report.

    Hey klabundee, don't worry about it. 🙂

  • You can try to reproduce the issue by exporting as debug.apk, then using Chrome Android debugging feature.

    Here's the event:

    Here's the error, with Construct 3 worker mode on Android.

    I'll try to help by reporting this issue on the Construct 3 bug tracker.

  • > Hi, it's actually an Android worker mode bug. It cannot make AJAX requests currently.

    Mine is working.

    Congratulations, now try it on an actual Android device.

  • Hi, it's actually an Android worker mode bug. It cannot make AJAX requests currently.

  • Hello everyone. I'm currently preparing to move to a new city, so I'll be pretty busy and scarce for the next couple of weeks.

    7-7-2021

    • Added support for multiple spritesheets (make sure all sprite sheet json files are in zip)

    Chadori it's definitely not supposed to work like that. I just tried it out, and it's behaving as expected and firing one time for each key. If you want to send me an example of a non-working project I can look into it.

    Hi lucid,

    Thank you for confirming, I think I can manage from here on. At least I now know it's working for the others, my Spriter projects are quite old, they might have been corrupted down the line. I think I can find the issue if I can compare that it's supposed to be working.

    Thank you, and also for the cool update!

  • Release 18.0 - Emergency Early Release

    Release 18.0 - Emergency Early Release

    Emergency update for the Construct Master Collection, early release due to the IronSource SDK's breaking changes which require the Mobile IronSource Collection to be immediately updated.

    The next release isn't supposed to be out yet since we plan on adding more addons and features soon, but due to a sudden need we present a temporary emergency update.

    Check out the website for more information.

    Hopefully after applying the new SDK changes and other requirements, I can complete the entire milestone for the next release.

    Thank you for your support!

  • Announcement

    New advertisement compliance actions, child directed treatment and under-age consent actions.

  • Announcement

    Hi everyone, the Mobile IronSource Collection broke and cannot build properly today due to relocation of IronSource's artifacts from Bintray to GitHub.

    A fix is already in the works, and should be out in approximately 24 to 48 hours.

    Thank you for patience and understanding.

    I can confirm the build service is currently having issues, it did not a few hours ago though.

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  • Hi lucid, is it by design that the Spriter addon only recognizes one key of an event trigger?

    For example, if I have an event trigger called BulletShoot with multiple keys, it will only fire the first key. From Construct 3, only the first key will fire an On Event.

    I've worked around it by making multiple event triggers instead, with only one key each, e.g. (BulletShoot, BulletShoot1, BulletShoot2, ...).

    For reference

    Thanks.