Chadori's Forum Posts

  • Hi, everyone, we will be releasing new plugins soon!

    1. Google Admob Collection - Google Admob advertisements with ad-network mediation for both Android and iOS.
    2. Mobile Billing - Mobile Billing addon that will succeed the Mobile Master IAP, with purchases, subscriptions and server validation.
    3. Mobile Appodeal - a mobile advertisement mediation solution that is best suitable for indie games and small businesses.
    4. Mobile AppsFlyer - Latest version rewrite support.
    5. Mobile Consent - Consent SDK with support for the Mobile IronSource Collection, Google Admob Collection and Mobile Appodeal.
    6. Mobile IDFA - IDFA (Advertisements) support for the Mobile IronSource Collection, Google Admob Collection and Mobile Appodeal.
    7. Mobile Facebook Pro - a replacement addon for the current mobile facebook, but with complete features and integration with the Facebook Audience Network.
    8. Local Notifications - implement local or offline notifications into your Android and iOS applications.
    9. Firebase Crashlytics - a realtime crash reporter for both Android and iOS that helps you track, prioritize, and fix stability issues that erode your app quality.
    10. Google Play - integrate the Google Play Services features in your mobile application, including Achievements, Leaderboards and Cloud Save.
    11. PlayFab Payments - allow receiving payments on your web applications, with PayPal, Xsolla and Facebook Payments (tbd).

    Let us know if you have any questions or concerns in the Discord Community.

    Thank you!

  • Hi Cascade Games, yeah the Mobile IronSource Collection supports it, thanks to the Construct Team continuously whitelisting our new updates 🙂. We just call it banner ads and it lets you resize your banner ads into your preferred customized size.

    I believe this integration is somewhat also a related requirement in supporting ad-network mediation where various ad-networks have different banner sizes. Although, that's a different but related feature.

  • Announcement

    Hi everyone,

    For those who are publishing mobile apps, great news, Construct 3's Android export now supports Worker Mode, we can now expect significant performance and stability improvements! 🙂

    For more information:

    construct.net/en/make-games/releases/beta/r252

    However, with the latest Construct 3 r252 update with Android apps to support Worker Mode, some Cordova plugins broke in the process.

    It is a new issue from the recent release, all mobile addon developers with affected addons are required to comply with the new breaking changes. If you know other mobile addon developers, please share this new requirement.

    For more information:

    construct.net/en/forum/construct-3/plugin-sdk-10/third-party-addon-changes-161309

    For those having issues, please report it in the #current-issues channel which is a dedicated channel for current issues that are affected with recent breaking changes.

    And for the meantime, please use the stable version Construct 3 r251.2 until we update all the mobile addons.

    I am already currently working on an update to rewrite all affected mobile addons for the breaking changes, not only for compliance but because this will significantly allow us to use the new improvements in Construct 3 Android app stability and performance.

    Thank you everyone for your support and understanding.

  • I immediately tested out Android's new worker mode support, and I can confirm some Cordova plugins breaking.

    Thank you for announcing, will apply the fix for the changes accordingly.

  • Hi lucid, sorry for the late response. I have now pushed to commit the changes. Thank you!

  • Release 17.0 - Stable Update

    Stability update for the Construct Master Collection, updated the Mobile IronSource Collection to the latest IronSource Android and iOS SDK versions including all ad-networks, with Admob Ads dependency bug fixes. And, new ad-networks from the latest IronSource Android and iOS versions.

    Check out the website for more information.

    Thank you!

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  • Hi everyone,

    I've requested and have been invited to make a pull request on Spriter's official Github.

    However, it seems lucid is incredibly busy and has no time to review my work yet, so I've thought to just separate my own fork until they get to properly review it, feel free to try my own version if it is to your liking.

    github.com/Chadori/Spriter-Construct3

    Key Features:

    1. Scripting
    2. Scene Graph

    Enjoy!

  • Hi everyone, for those who are having build issues with the Mobile IronSource Collection, please manually update the versions with the ones listed here.

    The addons currently have issues with the versions in the C3 Build Service, please manually build using Cordova Project until it is resolved.

    Thank you.

  • Release 16.0 - Stable Update

    Stability update for the Construct Master Collection, and update the Mobile IronSource Collection to the latest IronSource Android SDK version.

    Check out the website for more information.

    Thank you!

  • Thank you!

  • Hi Ashley, is it possible to have an interface of imageWidth and imageHeight for the Tiled Background object?

    I think it is a necessary feature.

    For example, making progress bars with Tiled Background families:

    	for (const background of runtime.objects.Backgrounds.instances())
    	{
    		const b = background.instVars;
    		background.width = (background.imageWidth * background.imageScaleX) * b["Scale"];
    	}
    

    This will allow us to reuse the same scaling code for all Tiled Background instances belonging to a group or family.

    Thank you.

  • Release 15.2 - Patch Update

    Patch update for the Mobile IronSource Collection.

    Check out the website for more information.

    Thank you!

  • Appodeal Ads SDK

    Hi everyone, I will be releasing soon a mobile advertisement mediation solution that is best suitable for indie games and small businesses.

    What is Appodeal?

    Appodeal is a part of Stack solutions. Stack is an ad tech company that provides ad monetization, user acquisition and actionable analytics to scale mobile app businesses.

    Benefits

    There are lots of benefits to using Appodeal for small indie developers and small businesses. However, one of the best benefits worth the emphasis are:

    1. Appodeal is neutral - it is not an ad-network, it is originally created with the sole purpose of showing advertisements of ad-networks with the highest bid.
    2. Appodeal has over 70 ad demand sources, including all the popular ad-networks.
    3. Appodeal has 2 payout methods: Net30, or instant cashout with 4% interest.

    Appodeal is targeted to small businesses or indie developers!

    Development

    Ad mediation networks like Google Admob and IronSource are great, especially IronSource for funded games. However, Appodeal is the service that enthusiastically targets small businesses and indie developers.

    The best part of Appodeal compared to IronSource is that it is easier to maintain!

    The Mobile IronSource Collection is updated an average of 1~2 times a month, which I expect Appodeal to be the same, to be competitive! However, in IronSource, each ad-network's SDK requires an update separate from the IronSource SDK.

    In Appodeal, you only update the Appodeal SDK! There are other ad-networks you need to update separately but it is only 1/4 of the work IronSource requires.

    Appodeal should be better for startups who prefer stability!

    Construct 3

    I intend to make a dedicated Appodeal addon for Construct 3 in the Construct Master Collection.

    Construct 2

    If there is time, I intend to have fallback support for Construct 2 as well.

    Suggestions / Feedback

    If you have any feature suggestions or recommendations, please do not hesitate to write below!

    Thank you!

  • Thanks for the fast progress with this! Looking forward to the documentation.

  • Release 15.1 - Patch Update

    Minor patch fix for the collection.

    Check out the website for more information.

    Thank you!