Chadori's Forum Posts

  • Change my Cordova version to avoid alert security.?

    Hey, I noticed that google sent to me a security alert for almost whole apps, they said:

    Please migrate your app(s) to Apache Cordova v.4.1.1 or higher as soon as possible and increment the version number of the upgraded APK. Beginning May 9, 2016, Google Play will block publishing of any new apps or updates that use pre-4.1.1 versions of Apache Cordova.

    Please help, if anyone has this problem and fixed it, tell me please.

    Thank you

    You are just going to need to re-export your apps from where you compiled it. If you exported from Cocoon.IO, I think they already updated their Apache Cordova version and you just have to re-export it from their cloud build to remake the APK and upload to Google Developer Console. If you used IntelXDK, then you just need to wait a little longer for the CLI v. 5.4.1 on the next update of IntelXDK but below CLI v5.1.1 will not be supported, so if you are using crosswalk, I suggest you upgrade your APK's CLI version and plugins to v5.1.1 to be ready for the upgrade of APACHE CORDOVA.

    There is a topic opened in the forum about this, feel free to check it out for more info.

  • glerikud - Thanks for the event screenshot. Yeah, it isn't the events.

    wizdigitech - Looks great like admob, i'll bookmark this and try it out when I re-add ads in my game.

  • There is an object in me project that has 2 animations. And it creates every x seconds with animation 1(default). But I need this object was created with random (1 or 2) animation. Is it possible to set random animation on creation of an object?

    Yes it is possible to set a random animation on object creation.

    *Every X Seconds

    --->Create "Sprite1" at (X,Y)

    --->Set Sprite.AnimationName to choose("Animation1", "Animation2")

    --------------------------------------------------------------------------------------------------------

    I used the expression "choose", it will choose the animation written inside the parenthesis.

  • Try Construct 3

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    So !!

    i'm waiting your answer

    Thank you, but I think I'll pass this one. If I were you, I would make myself a promotion company with your skills.

  • > I used "com.cranberrygame.phonegap.plugin.ad.admob" but crashes app onstartup and leaves crash junk on Intel XDK Project Folder(in other words, Once I add the plugin even if I remove it, it will still crash the app) and to remove the crash, I have to remake the folder and Re-export from Construct 2 but still no admob.

    >

    I don't know what causes the crash for you. It works fine for me.

    That's what I am trying to figure out. Can you please give me a screenshot of the event you used for Admob? There must be something in the event I am missing, maybe there is a possibility I wrote it wrong. Since I can't find the reason cranberrygame plugin wont work for me then I guess I'll try anything. XD

  • Snikoggs - Store design is only optional, only for people who sells coins, gems or etc in their game. If it is about how to apply the IAP plugin then follow this instruction that Kyatric made:

    https://www.scirra.com/tutorials/4848/h ... -crosswalk

    If Construct 2 IAP plugin doesn't work for your game on build then you need to use Cranberry IAP plugin, that if it doesn't work. But try the Official Construct 2 Plugin first, on that link is the tutorial.

    speardev - Yes before that, how can you ensure that?

  • Problem Description

    Please take time to review this bug. When I make a Zoom Scene in my game before, I noticed that white lines would appear if you use LayoutScale Zoom with lerp and with "PIXEL ROUNDING TO "ON". I used lerp to make a smooth zoom and I also used "Layer(Dialog) Scale Rate Set to (0)" system action to maintain Layer / s scale rate to 0 so it won't zoom. In conclusion, If you use Layout or Layer Scale Zoom and if PIXEL ROUNDING is set to "ON" it will cause a white line appearing at the borders.

    PS: The reason I set the zooming(Scene Mode) on the edges because the white lines (Bug) will only show if the camera(Scroll) is at the edge on smooth zooming.

    Attach a Capx

    https://onedrive.live.com/redir?resid=A ... ile%2ccapx

    Description of Capx

    If you use Layout or Layer Scale Zoom and if PIXEL ROUNDING is set to "ON" it will cause a white line appearing at the borders. The .capx is a fastly-made sample game I made to show the bug. Since it is a platformer game, move the player using the "left" and "right" arrow keys. If you reach the near edge of each side of the game then you will enter scene-mode and the white lines that are "bugs" will show.

    Steps to Reproduce Bug

    • Control the Player by using the "Left" or "Right" Keys .
    • Go to any edge(side) of the game.
    • When you reach the left or right near-side or near-edge of the layout, SceneMode(Zooming) will commence and white lines will show(THE BUG).

    Observed Result

    As I said, White Lines in the edge of the screen will show, like borders when Pixel Rounding is "On".

    Expected Result

    Smooth Zooming without White Lines that makes it looks very glitchy and non-well made game.

    Affected Browsers

    • Chrome: Yes
    • FireFox: Yes
    • Internet Explorer: Yes
    • Node Web Kit : Yes
    • Exported Android Crosswalk : Yes
    • Chrome Mobile : Yes

    Operating System and Service Pack

    Windows 8.1 64-bit Updated Drivers (WebGL supported) - Used device: Ultrabook & Mobile: Android Device

    Construct 2 Version ID

    Construct 2 version r222 Beta Version & r223 Beta Version

  • Hi, lads. I know this has been asked before, but I haven't found a rather detailed guideline.

    I've just finished my game and I intend to make some sprites for sale. Please how do I do this? Can anyone point me to or give me a detailed instruction on how to?

    Thank you so much.

    So what part are you currently at? Are you still making a Store Design or Are you working on how to make IAP events or on export? BTW. What platform do you intend to export it to?

  • >

    > In Intel XDK 2893:

    > I'm using Crosswalk CLI 5.1.1 with "cordova-plugin-admobpro" plugin.

    > I've also tried using "cordova-plugin-admob" but I get an error.

    >

    > Any help on this would be much appreciated.

    >

    Try using this plugin: com.cranberrygame.phonegap.plugin.ad.admob

    Since Google warned me about the old Cordova version, I updated my game a few days ago and it still works with this plugin.

    I used "com.cranberrygame.phonegap.plugin.ad.admob" but crashes app onstartup and leaves crash junk on Intel XDK Project Folder(in other words, Once I add the plugin even if I remove it, it will still crash the app) and to remove the crash, I have to remake the folder and Re-export from Construct 2 but still no admob.

    speardev - I've been a Construct 2 Game Maker since 2014 and since admob has been fixed recently, I can now add admob easily on android devices.

    or come on Skype ali.friend40

    Could u please tell me what is your experience in this programme Construct 2

    and could you add admob easily and compile to android

    Yes I can add admob now since it is fixed in Construct 2. I have been using Construct 2 since 2014.

  • I am trying to decide if I will upgrade my crosswalk apk from IntelXDK to Cocoon.IO . The only thing making me hesitant is if my app from crosswalk IntelXDK (that will be upgraded to Cocoon.IO) will accept the update on GooglePlay or Device when I build it on Cocoon.IO? So will my IntelXDK crosswalk app be updated or accepted by googleplay for updates if I decide to build an update of the app on Cocoon.IO?

    Hi developer could we speak please

    Me too. I like to know more about this opportunity you are talking about.

    speardev . Can you tell us more? This might be interesting.