Cfem's Forum Posts

  • 4 posts
  • This morning I was planning to e-mail you for offering Turkish translation. What a coincidence you made this thing I am waiting for my request to be approved.

  • Hello again, I will get straight to point. In the game there is a box on the right-bottom corner which shows player bullets.

    I created another sprite for each bullet and I did the events like this:

    However I want to know how to make all bullets spawn and destroy one by one when the variable changes without separate sprites.

    -Cem

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  • Thank you for your reply it helped me.

  • I am in a very complex situation. Let's say there are 2 weapons A and B. A has 2 second reloading time and B has 4 second reloading time and more effective. Player can switch weapons during the game. But bullet variable stays the same. So player can use B as a main gun but when he/she wants to reload he/she can switch to A, reload, and back to B. I can't crate another variable to weapon B. Because I need to rewrite every event I wrote about weapon A. So how can I do 2 variable for 2 weapons at the same variable?

  • 4 posts