cesarzevil's Forum Posts

  • How complicated is all ... Yesterday physical remove several objects and still not go to 60 fps ... rose somewhat but the fps from 30 to 45 .. but even so the game goes wrong.

    How sad do all the game menus, autosave, level select ... to fail in that and then you <img src="smileys/smiley35.gif" border="0"> the whole game :(

    Feeling of having lost two months working foolishly.

  • Only I have 9 objects physics = behaviors

    I am very disappointed <img src="smileys/smiley18.gif" border="0" align="middle" /> <img src="smileys/smiley18.gif" border="0" align="middle" />

  • You can program with 9 physical only? OMG

  • Ashley

    I read the tutorial but I no have many objects in the same layout, only 11 have physical objects.

    It's funny because I start the layout with 30 fps, but when I destroy an object rises 5 fps more and so on until I have destroyed everything and 62 fps .. : (

  • Darklinki

    - Where do you place this 6 items on which Layout ? -> Are they global or in high resolution ?

    They are only 6 objects that exploit the playing... and a blackground of 144 kb

    - Which Layout is slower ? -> Bigger Layout Size ?

    I've tried various designs to 660 x 440 and 960 x 640 and fps to 30...

    - Which difference is between the Layouts ? -> WebGl Effects, Many Loops, Every Tick Events and so on ?

    <img src="http://i45.tinypic.com/15nae0j.png" border="0" />

    - Which Device do you use for your tests ? -> Android(Model) or Iphone(Model), Tablet or Smartphone ?

    Do I try only iphone 4...

    may be that the behaviors are bad or in other layouts there are objects weighing more... it is normal for it to function at 30 fps?

  • Does anyone know because low me fps?

  • Do I want to know because at some level using cocoonjs I have 30 FPS and another 62? If I put 6 items start to lower the fps a lot. May it be because the weight of the object?

    I don't understand why both low fps :(

  • Your solution I'm not worth... I can buy all the models of the world and spend 5000 euros just to know if it works well... <img src="smileys/smiley7.gif" border="0" align="middle" />

  • the iphone 5 only supports 16:9 and I do with the other phones?

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  • I understand that all cases bear a 16:9 resolution so as scale work, in case you will see black borders android :(

    Well thank you all :D

  • <img src="smileys/smiley26.gif" border="0" align="middle" /> wait for answer

  • Whiteclaws

    Now you have left me with more questions :(

    I guess for android will be different, but in iphone should work well on all models .. <img src="smileys/smiley2.gif" border="0" align="middle" />

  • 320?480, 640?960 and 660x440 works in my iphone 4, but the iphone 5 has 1136x640 ... if I create a 960x640 or 660x440 layout works well in iPhone 5? is the question I have <img src="smileys/smiley5.gif" border="0" align="middle" />

    anyone know?

    <img src="smileys/smiley18.gif" border="0" align="middle" />

  • 320?480, 640?960 and 660x440 works in my iphone 4, but the iphone 5 has 1136x640 ... if I create a 960x640 or 660x440 layout works well in iPhone 5? is the question I have <img src="smileys/smiley5.gif" border="0" align="middle" />

  • That does not worth anything, I want concrete answers <img src="smileys/smiley7.gif" border="0" align="middle" />