cesarzevil's Forum Posts

  • I wanted to build a pointer to fly off as the game Fragger for example. Anyone know how to do?

  • gg

  • How lucky that I also work ios games some people. I changed a few things from my CapX and not notice no difference, I appreciate your help California, but at least I do not served :(

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  • To you be gone well, but I have bad experience with the program. My game is pretty unplayable, and that annoying little fluid.

  • The problem is that with 30 fps, when falls the "Sprite 9" red, falls throttled back and it looks bad.

    Try to remove WebGL and works somewhat better, with 9 physical objects I have now 45 fps, but I can not put more objects because the game becomes unplayable

    Try "Physics - basics" of examples of construct 2 on my iphone 4 and it works quite well and has plenty of physical objects. My head hurts with all this.

  • Thanks California, but half of the things you say I do not understand how. I'm tired of this game, I think I'm going to discard.

  • It runs at about 30 FPS on Chrome for Android and 55 FPS+ on an iPad 2 (I turned on letterbox scale to make it fit the mobile screens). That's a good result for a mobile game (30 FPS should be your target). Tip: you have an opaque background, so set the 'Clear background' project property to 'No' to make things slightly more efficient.

    Not give me any solution, changing the background will not go better :(

  • Here I leave one level of my game ... 30 fps and iphone is unplayable, in firefox is perfect.

    dropbox.com/s/4ujb4nb3ebztlcm/as.capx

  • nonsense to say shut the <img src="smileys/smiley35.gif" border="0"> up ...

  • And that you like, that I posted all my game, so they try to steal my idea or change four things and already have a game made?

    I'm using cocoonjs

  • jbadams

    The first thing my game is unplayable with 30fps, is a puzzle game, so it is important the physical.

    The second with 4 physical objects is also unplayable ... and I was 100 tutorials and nothing changes these things ...

    And I still think it's a scam, that I can do to get my money back? go any association?

  • Whiteclaws If they return me the money I'll try another program, meanwhile not.

  • Then create the first game and as in firefox works very well, I thought that iphone too, so you believe the whole game thinking it would work well and now I find that it goes to 30 fps and unplayable.

    newt I really only received the money? where I have to go?

    Then upload the CapX already not worth nothing...

    BluePhaze The design? if I remove my event sheet and just let the physical objects and 30 fps I will also ...

  • As you can not charge for a program so bad, I would give me shame. This program does not apply to ios and android ...I have two sets created for ios with Construct 2 and the results are:

    Play Puzzle 9 physical objects with 9 = 30fps

    Action games: seven objects in the same layout, with two animations = 15fps ...

    All this proved by iphone 4, which would have to run to spare. Please stop selling this program for ios or android are you miffed because people like me who pay the license for anything as it does not fit iphone games ... over 100 euros down the drain, I going to return the money? since no...

    Only used for websites, this had to be clear, but I want cheat and so earn more money.

    To me what bothers me most is learning to use construct 2 and create the entire game almost, to see that does not work then.

    Thanks for rip me off

  • Hi cesarzevil

    Could you be more explicit, please, I don't really understand ?

    I have a game puzzle, and in the same layout I have 12 behaviors = phisics, when tested in firefox works fine at 60fps, but my iphone 4 just 30 fps, I tried everything, and I have to leave only 3 physical objects to have 60 fps ... Is this normal?