cementtruckgames's Forum Posts

  • 9 posts
  • Hi all, just working on a pretty simple platformer called Blue Squared.

    The main idea is that you create a platform underneath you that fades away, making impossibly long jumps just a few steps.

    You can try it on itch.io here: https://cementtruckgames.itch.io/blue-squared

    Thanks for giving it a glance!

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  • I tried to implement your plugin in my game after being referred here, but when I put in the events and tried to reverse engineer the system, the result text just pops up "Gesture:" and nothing else. If you have any ideas, I'd love to hear them. Just a few ideas, my layout/window size is around 32x64, and perhaps I am missing some other plugin or info/data.

    Thanks

    cementtruckgames

    ---------------------------------------

    Sorry, fixed the problem, I had forgotten to put the object on the Layout. Rookie Mistake!

    Thanks,

    cementtruckgames

  • Hi all,

    Just a quick question. I have a prototype set up where you draw shapes on a touchscreen to cast spells in an endless runner. At this point, I have it set up so you can swipe in up, down, left, right to cast spells. Is there some way in C2 to recognize shapes drawn rather than just directional swipes?

    Thanks,

    cementtruckgames

  • After a few long development cycles, I think I'm close to ready to release a couple games, 1 with an iPad focus and another more of a PC game. My question is about credits though. If I'm making the game myself with free domain music, do I need a registered trademark or company? Or can I just do it like this:

    A Game By : (My Name)

    Music: (Musicians Name)

    Any help is appreciated, thanks!

  • Does the gamepad control option work in a browser? If not, what platforms does it work with?

    Thanks

  • An instance variable or a global one? Sorry, I'm new at this

  • I have a problem with pathfinding. In my game, its situated on a train, and every 40 seconds, the train stops and the pedestrians find a path to the door and then set position to the door on the other side and go back to their seats, giving the effect that passengers are getting on and off. I'm wondering how to get them to go back to their specific seats. I have a object on each seat called SitAlert, but they all just go back to the original. Any help is appreciated, thanks

  • Thanks so much!

  • I'm making a top down brawler where you pick up household items and smash them over your friends heads. I'm using the pin behavior on the TV that attaches it to the player on collision. I want to be able to have the other player also be able to pick up the TV. Does anyone know how to let them both pick it up?

  • 9 posts