make a a family called "player' or some such thing...and put your player characters in there
then
make a family called "weapons" put your tv and other pickup-ables in there...
On the weapons family add the pin behaviour.
condition
WeaponsFamily on collision with player family...
pin to object--player family.
This way you can keep adding different weapons ,,all you need to do is add them to the family called "weapons" or what ever you call it.
See attached Image