i have a error of the construct 3 because, im making a game but it send me a error and a window with this:
Error report information
Type: assertion failure
Message: _parent must be null
Stack: Error at qa.sVa (https://editor.construct.net/r327-3/main.js:1102:289) at window.assert (https://editor.construct.net/r327-3/main.js:1018:353) at ffa (https://editor.construct.net/r327-3/main.js:280:311) at wB.g.J.gQc.ub (https://editor.construct.net/r327-3/main.js:1359:28) at editor.construct.net/r327-3/projectResources.js:2461:176
Construct version: r327.3
URL: editor.construct.net
Date: Thu Mar 23 2023 18:42:32 GMT-0500 (hora de Ecuador)
Uptime: 209.5 s
Platform information
Product: Construct 3 r327.3 (stable)
Browser: Chrome 111.0.5563.65
Browser engine: Chromium
Context: browser
Operating system: Windows 10
Device type: desktop
Device pixel ratio: 1
Logical CPU cores: 4
Approx. device memory: 4 GB
User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/111.0.0.0 Safari/537.36
Language setting: es-ES
WebGL information
Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)
Numeric version: 2
Supports NPOT textures: yes
Supports GPU profiling: yes
Supports highp precision: yes
Vendor: Google Inc. (AMD)
Renderer: ANGLE (AMD, AMD Radeon(TM) Vega 3 Graphics Direct3D11 vs_5_0 ps_5_0, D3D11)
Major performance caveat: no
Maximum texture size: 16384
Point size range: 1 to 1024
Extensions: EXT_color_buffer_float, EXT_color_buffer_half_float, EXT_disjoint_timer_query_webgl2, EXT_float_blend, EXT_texture_compression_bptc, EXT_texture_compression_rgtc, EXT_texture_filter_anisotropic, EXT_texture_norm16, KHR_parallel_shader_compile, OES_draw_buffers_indexed, OES_texture_float_linear, OVR_multiview2, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context, WEBGL_multi_draw
and im so confused, and my memory gonna explote because i save every second the game, PLSSS