Help me with this!

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  • i have a error of the construct 3 because, im making a game but it send me a error and a window with this:

    Error report information

    Type: assertion failure

    Message: _parent must be null

    Stack: Error at qa.sVa (https://editor.construct.net/r327-3/main.js:1102:289) at window.assert (https://editor.construct.net/r327-3/main.js:1018:353) at ffa (https://editor.construct.net/r327-3/main.js:280:311) at wB.g.J.gQc.ub (https://editor.construct.net/r327-3/main.js:1359:28) at editor.construct.net/r327-3/projectResources.js:2461:176

    Construct version: r327.3

    URL: editor.construct.net

    Date: Thu Mar 23 2023 18:42:32 GMT-0500 (hora de Ecuador)

    Uptime: 209.5 s

    Platform information

    Product: Construct 3 r327.3 (stable)

    Browser: Chrome 111.0.5563.65

    Browser engine: Chromium

    Context: browser

    Operating system: Windows 10

    Device type: desktop

    Device pixel ratio: 1

    Logical CPU cores: 4

    Approx. device memory: 4 GB

    User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/111.0.0.0 Safari/537.36

    Language setting: es-ES

    WebGL information

    Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)

    Numeric version: 2

    Supports NPOT textures: yes

    Supports GPU profiling: yes

    Supports highp precision: yes

    Vendor: Google Inc. (AMD)

    Renderer: ANGLE (AMD, AMD Radeon(TM) Vega 3 Graphics Direct3D11 vs_5_0 ps_5_0, D3D11)

    Major performance caveat: no

    Maximum texture size: 16384

    Point size range: 1 to 1024

    Extensions: EXT_color_buffer_float, EXT_color_buffer_half_float, EXT_disjoint_timer_query_webgl2, EXT_float_blend, EXT_texture_compression_bptc, EXT_texture_compression_rgtc, EXT_texture_filter_anisotropic, EXT_texture_norm16, KHR_parallel_shader_compile, OES_draw_buffers_indexed, OES_texture_float_linear, OVR_multiview2, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context, WEBGL_multi_draw

    and im so confused, and my memory gonna explote because i save every second the game, PLSSS

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