Cassianno's Forum Posts

  • The difference between Music and Sound folders aren't the looping or not looping once started, but preload or not.

    All files inside Music will be avaialable within stream (so it won't delay game start), while all files inside Sound will be available right when game starts, because it's downloaded with contents. (at least for me works like this)

    So, to loop, once you Start/Play sound, just choose Looping -> looping on the popup, or, make a condition to set the tag sound to loop.

  • which popups? i'm still testing the free version and the only "made by C2" thing is the link on the HTML once you export the game.

  • Maybe checking tuto's is a good idea too.

    Anyway, as keepee told, on the event of On Left Mouse Click, add another event: Every X seconds.

  • I got 59-60 capped.

    On third test, when i died (collided BOTH on wall and obstacle, so TWO explosions) the FPS went down to 30 but raised on same sec to 60 FPS again.

    Maybe you remove the destroy event?

  • Man, what a GREAT game!

    I really liked it. I love the idea of having the possibility to pump your chars (in this case, the PPO, both by "buffing" them (1,2,3,4) or by buying equips on store).

    I just found the enemies a bit hard to kill.

    WAY TO GO!

    Ps.: that tutorial thing? genius.

  • I think you can count the number of characters and every X insert a newline char.

    I can't figure a way on how to use Text.width, but maybe someone has an idea...

  • yup, but i was just showing an example on how to toggle a global :P

  • BOSSY plugin for tower defense games.

    Thanks Pode!

  • Spirantula: something that interest me is how do you define reaction time ?

    From what point do you start counting ? Display of something ? Time between two touches ?

    For me, i measure the reaction time as the time my object is created and the time the player clicks on it. Assign the time on creation to an object's variable and i'm good.

    And by the way, i use it to compound the points for clicking the object, within the speed and distance of origin... (on ClickDaMeme, for the memes puked/clicked)

  • ^_^

    Great and free.

    Yes, it's great! Works like a charm ;)

    Thanks Vampyrical <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Use nemo's suggestion or store them at a global variable.

    If you use a global variable, instead of setting boolean (as a global can only be number or text), you'll use a ternary operator to toggle the variable.

    For instance:

    global variable pause = 0;    //0 = false, so game starts NOT paused

    On P pressed: Set pause to (pause = 0 ? 1 : 0)

  • AWESOME! We'll probably have many competitors, as i've already noticed many "i'm in" at HBGames's forum ;D

    AND YEAH, COUNT ME IN.

    #challengeaccepted

  • I can't open the URL?! :X

    Error: 404, tested with FF and Chrome, but as it's page not found, i guess you changed something on FTP?!

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  • How about Audacity?

    Didn't found this one while researching... Downloading rite now, thanks! <img src="smileys/smiley36.gif" border="0" align="middle" />

  • You can use a free hosting service too, or, as stated by Ashley, get some cheap ones (there's some costing 1$/mo).

    Of course you have to remember that you always get what you've paid for.

    I suggest you to check webhostingtalk.com or hosthideout.com to find some hosting offers/reviews. They are really good boards.

    This "Opera Unite's Server App" seems like a standard webserver, like Apache and IIS. If you want to host in your home, forget about this and get Apache, create a no-ip.org account, bound the domain to your IPaddress and voi-la! =P