Cassianno's Forum Posts

  • Spritefont. Check tutos and forums. Also, theres a bunch of clips on YT too, teaching how to make use.

  • Check for hotlink protection maybe?

    Basically, its just a "shallow" protection. Every/anything can be stolen.

  • If i understand correctly, you can use 2 arrays: one for amount on char, other for amount on the map. Each map/layout would be an index on your arrays. On your first array, the total variables is the total on your char.

  • darkdemom if you change your mind, this is what newt meant: https://www.scirra.com/tutorials/1112/p ... elike-game

  • Best of luck!

    Congrats on your game.

  • 3-letters client? nice...

    Your question is if Construct 2 can be used to develop the games, not game ideas, right? Then yes, it can be used.

  • fisholith this is awesome, thanks!

  • Also opengameart and deviantart, as usual =)

    Keep in mind that you can use them as "placeholders" until your game is ready or about to, and then replace to the final ones.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Right click on the event you want a sub on.

  • For others who are still searching, check out these two forums:

    Each have a free hostnig section.

  • Im preparing myself to get back to construct and the idea, even knowing its probably not the best one, will be to use some sort of ajax to sync things in my game.

    I think i wont have that many sync issues you're having because of the game style: by testing your game and checking network on chrome, i think youre polling entire map everytime, right? For this game style (action intense) i think your option would be syncronize every action (every tile dug), triggered by the action itself. Also, as the pace is really fast, the best option would be websockets. Maybe even multiplayer in C2, having a couple worlds preset and state saved, i mean, generating it upon creation only, and then saving its layout.

    Sorry if not clear enough.

    Also, i really liked the artwork, but i missed a tuto/ gae control info lol.

    About the mobile supporting ajax, not sure but i think it works.

  • If you have a specific font (ttf) then, to use sprite font, you'll have to make a sprite font sheet.

    If you don't need fancy effects on the text, just true type font then actually there's no need to sprite font. Check the other method provided by our friend.

  • Also, as a good development practice, try to get the same contextual events separated within their own sheet (if by "folder" you didnt mean event group, but meant event sheet already, my bad then).

    With your example, you could have a System ("root"), Player, Enemy and Environment sheet, including them wherever is needed.

    About the order of execution, don't worry, as long as they are logical for what you wanted. The same thing happens in programming: each compiler/intrepeter knows when to execute something.

  • Wooot. Congrats man

  • Came here to say about sprite font too, it'll work for you.

    Check some tutos on youtube, it's easy and great =P