Carbincopy's Forum Posts

  • Cool game

    Good difficult

    I played on acirra arcade

    Hello Nemezes,

    Glad to here you liked it. I have made a few mods since I released it on the arcade.

    One of my next mods will be speed adjustment controls as some people like to see how fast they can handle.

    The only down side to speeding up the pipes and increasing the gap is trying to adjust the jump/fall ratio for each setting that way it would give enough time to clear objects. Sure once I can finger out that part it would be even more challenging if they wanted to really test their skills.

  • Hello every body,

    Snappy Flappy has been redesigned and slightly modified from my org. Android release.

    So I am offering open beta testing for the next 2 weeks.

    https://play.google.com/apps/testing/co ... appyflappy

    Share the link with your friends and family as this will be the only chance to get a copy for !!!! FREE !!!!

    Please share any issues you find within Snappy Flappy as I will fix them asap during this Beta testing release.

    Thanks again and Have fun and enjoy. Jeremy C. (The Balloon Bandit) of Amusementwithatwist.com

    This Game is part of Snappy Apps by Amusement with a Twist.

    Update 1:)

    What do you think about my icon?

  • ok! I don't understand what your looking at.

    but I did notice these issues.

    in game play player should be moved to top compared to meat and batterys.

    in inventory items are not aligned to the inventory grid you have setup. batteries are right of backpack view.

    in battle no weapon to use. select meat attack and what is the 3 other ok buttons for?

  • Hello I have not looked at the capx file as I don't have a lot of time lately. But there are 2 ways I can think of.

    1:) use joints to hold the objects together at an image point.

    2:) set position to object at image 0 point and rotate at image point 0 of object (needle)

  • Ok! been having to much fun not.

    Every app I have built has 2 screens after the cordova splash screen and before the loading-logo page.

    the first one is Black and then The second one is white.

    there is no reason for ether of those pages to load.

    also why is it when you add admob the ads appear on some builds and not on others.

    I can tell that that admob is working just not displaying, because the apps lag on my older Samsung galaxy tab 2.

    also I think I need to preload while in the game and display the ads on the menu pages as they really lag even with simple apps for older devices.

  • I have created a calculator and a lottery number generator.

    but it is easy to create an ebook, a mobile web site and even a other apps for any purpose you wish.

    Just think of the sprites as buttons and link them to what ever you want them to do.

    use iframes to pull outside content into the app.

  • New version 2.0 released

    Mobile touch enabled

    Time limit enabled 3 mins.

    Leader Board added

    Slower fish for better game play.

    Now avaible on the Andriod Market

  • I had to delete the org. game and upload it as a new game to fix the loading issues. https://www.scirra.com/arcade/rikoshe-m ... lappy-6895

  • still no go. I tried to re-upload the update and even recompiled it no go.

    edit:

    https://www.scirra.com/arcade/rikoshe-m ... ver-1-6442

    shows scirra logo with small red line some times and other times black screen with the word undefined in the lower right of the screen.

    one time it even showed server error in red letters like when the site is down.

    edit:

    Server Error in '/' Application.

    Collection was modified after the enumerator was instantiated.

    Description: An unhandled exception occurred during the execution of the current web request. Please review the stack trace for more information about the error and where it originated in the code.

    Exception Details: System.InvalidOperationException: Collection was modified after the enumerator was instantiated.

    Source Error:

    The source code that generated this unhandled exception can only be shown when compiled in debug mode. To enable this, please follow one of the below steps, then request the URL:

    1. Add a "Debug=true" directive at the top of the file that generated the error. Example:

    <%@ Page Language="C#" Debug="true" %>

    or:

    2) Add the following section to the configuration file of your application:

    <configuration>

    <system.web>

    <compilation debug="true"/>

    </system.web>

    </configuration>

    Note that this second technique will cause all files within a given application to be compiled in debug mode. The first technique will cause only that particular file to be compiled in debug mode.

    Important: Running applications in debug mode does incur a memory/performance overhead. You should make sure that an application has debugging disabled before deploying into production scenario.

    Stack Trace:

    [InvalidOperationException: Collection was modified after the enumerator was instantiated.]

    System.Collections.Generic.Enumerator.MoveNext() +137

    System.Linq.WhereSelectEnumerableIterator`2.MoveNext() +134

    ASP.arcade_controls_leftmenu_ascx.__Render__control1(HtmlTextWriter __w, Control parameterContainer) +1759

    System.Web.UI.Control.RenderChildrenInternal(HtmlTextWriter writer, ICollection children) +268

    System.Web.UI.Control.RenderChildren(HtmlTextWriter writer) +8

    System.Web.UI.Control.Render(HtmlTextWriter writer) +10

    System.Web.UI.Control.RenderControlInternal(HtmlTextWriter writer, ControlAdapter adapter) +57

    System.Web.UI.Control.RenderControl(HtmlTextWriter writer, ControlAdapter adapter) +100

    System.Web.UI.Control.RenderControl(HtmlTextWriter writer) +25

    ASP.arcade_default_aspx.__Render__control3(HtmlTextWriter __w, Control parameterContainer) +61

    System.Web.UI.Control.RenderChildrenInternal(HtmlTextWriter writer, ICollection children) +268

    System.Web.UI.Control.RenderChildren(HtmlTextWriter writer) +8

    System.Web.UI.Control.Render(HtmlTextWriter writer) +10

    System.Web.UI.Control.RenderControlInternal(HtmlTextWriter writer, ControlAdapter adapter) +57

    System.Web.UI.Control.RenderControl(HtmlTextWriter writer, ControlAdapter adapter) +100

    System.Web.UI.Control.RenderControl(HtmlTextWriter writer) +25

    ASP.arcade_arcade_master.__Render__control4(HtmlTextWriter __w, Control parameterContainer) +696

    System.Web.UI.Control.RenderChildrenInternal(HtmlTextWriter writer, ICollection children) +268

    System.Web.UI.Control.RenderChildren(HtmlTextWriter writer) +8

    System.Web.UI.Control.Render(HtmlTextWriter writer) +10

    System.Web.UI.Control.RenderControlInternal(HtmlTextWriter writer, ControlAdapter adapter) +57

    System.Web.UI.Control.RenderControl(HtmlTextWriter writer, ControlAdapter adapter) +100

    System.Web.UI.Control.RenderControl(HtmlTextWriter writer) +25

    ASP.masterpages_fresh_master.__RenderForm1(HtmlTextWriter __w, Control parameterContainer) +239

    System.Web.UI.Control.RenderChildrenInternal(HtmlTextWriter writer, ICollection children) +268

    System.Web.UI.HtmlControls.HtmlForm.RenderChildren(HtmlTextWriter writer) +216

    System.Web.UI.HtmlControls.HtmlContainerControl.Render(HtmlTextWriter writer) +32

    System.Web.UI.HtmlControls.HtmlForm.Render(HtmlTextWriter output) +53

    System.Web.UI.Control.RenderControlInternal(HtmlTextWriter writer, ControlAdapter adapter) +57

    System.Web.UI.Control.RenderControl(HtmlTextWriter writer, ControlAdapter adapter) +100

    System.Web.UI.HtmlControls.HtmlForm.RenderControl(HtmlTextWriter writer) +40

    System.Web.UI.Control.RenderChildrenInternal(HtmlTextWriter writer, ICollection children) +128

    System.Web.UI.Control.RenderChildren(HtmlTextWriter writer) +8

    System.Web.UI.Control.Render(HtmlTextWriter writer) +10

    System.Web.UI.Control.RenderControlInternal(HtmlTextWriter writer, ControlAdapter adapter) +57

    System.Web.UI.Control.RenderControl(HtmlTextWriter writer, ControlAdapter adapter) +100

    System.Web.UI.Control.RenderControl(HtmlTextWriter writer) +25

    System.Web.UI.Control.RenderChildrenInternal(HtmlTextWriter writer, ICollection children) +128

    System.Web.UI.Control.RenderChildren(HtmlTextWriter writer) +8

    System.Web.UI.Control.Render(HtmlTextWriter writer) +10

    System.Web.UI.Control.RenderControlInternal(HtmlTextWriter writer, ControlAdapter adapter) +57

    System.Web.UI.Control.RenderControl(HtmlTextWriter writer, ControlAdapter adapter) +100

    System.Web.UI.Control.RenderControl(HtmlTextWriter writer) +25

    System.Web.UI.Control.RenderChildrenInternal(HtmlTextWriter writer, ICollection children) +128

    System.Web.UI.Control.RenderChildren(HtmlTextWriter writer) +8

    System.Web.UI.Page.Render(HtmlTextWriter writer) +29

    System.Web.UI.Control.RenderControlInternal(HtmlTextWriter writer, ControlAdapter adapter) +57

    System.Web.UI.Control.RenderControl(HtmlTextWriter writer, ControlAdapter adapter) +100

    System.Web.UI.Control.RenderControl(HtmlTextWriter writer) +25

    System.Web.UI.Page.ProcessRequestMain(Boolean includeStagesBeforeAsyncPoint, Boolean includeStagesAfterAsyncPoint) +1386

    Version Information: Microsoft .NET Framework Version:4.0.30319; ASP.NET Version:4.0.30319.34280

  • Problem Description

    ____ game won't upload new version to arcade. ____

    Description of Capx

    ____ I added scirra archade leaderboard to snappy flappy now the game freezes on the scirra loading screen. ____

    Steps to Reproduce Bug

    Observed Result

    ____ won't load game. ____

    Expected Result

    ____ game should load. ____

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (YES)
    • Internet Explorer: (YES)

    Operating System and Service Pack

    ____ all ____

    Construct 2 Version ID

    ____ latest version. ____

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  • Snappy Flappy is finally on the Google Play Store. https://play.google.com/store/apps/deta ... appyflappy I have spent hours upon hours redesigning the app for the Android market. I will giving away 100 copies of the app as soon as google sends me the codes. Yes! I noticed that it says snappy falppy in the google listing but have fixed that issue and am waiting for it to update. Have Fun and Enjoy. Jeremy C.

    https://www.scirra.com/arcade/rikoshe-m ... lappy-6895

  • Ok! my apps are working great now. I just just have another?

    When I close the apps and open them again they start where I left off. mainly on the setting screen. But I want to load the intro screen every time the player opens the game. any help?

    Edit:) I think I have a work around if settings screen = 1800 sec goto title screen. Basicly if they don't return to the game with in an 30 mins if would reset to title screen and reset global's.

    I will try out this option and post an update.

    Yes that works. Now when they play the game they start at the beginning of the game. Instead of the last game menu they where on when they left the game.

  • Bump... update....

    Ok now I have great news. I finely got the camera apps to work every time with Intel XDK.

    Just because you install the cordova plugin camera for your app that will not grant it permissions to use the camera in your app.

    in build settings go to the bottom of the device settings. you will see add permissions add CAMERA it's that easy.

    Have fun and Enjoy. Jeremy C.

    Edit:) tested on all android platforms and works like a charm.. Thank God for a little help finding the answers I was seeking.

  • +1 Great work, keep it up! Video tutorials are a great source for beginners

    Thanks for the comment. I have a few more coming out soon. Just have been really busy here. I should have a little time maybe this weekend. Have fun and enjoy. Jeremy C.

  • Ok! I have tried all my creations that I have made so far 18 in all. Each and every one has an issue or two.

    some run slow, some on touch don't do requested actions, some just turn to a black screen, some the plugins don't install and some even crash. I am getting frustrated with construct 2 to mobile build........................

    I have tried both phonegap and intel xdk. I have exported both html5 and cordova and nether one make a difference. I have gone as far as going to github and pre-loading cordova plugins before build.

    and still once compiled into .apk they don't work right.............

    any help? I have read over 30 hours of posts comments and how to install plugins. both in intel xdk and via phonegap in config.xml. I have watched just about every video on the subject of how to build / compile and .apk

    I would really appreciate some help or point me in the right direction. Thanks Jeremy C.

    edit1:) Things are looking up. I was watching a video on using intel xdk to create android apps.

    they said start a blank project with or with out cordova.

    Then export from construct 2 into the www folder of the blank project.

    I built 3 games this way and the speed went out out the roof 60+ fps I am so excited.

    still having some issues with cordova plugins but making great progress. now I have to slow down some of my apps as they are really flying even better then web view on the desktops and laptops I have been testing them on.

    hope this helps others who maybe having issues building for mobile devices.

    edit2:) It is really sad when I went out and bought another android device (ver. 5) and still did not work with the apps. but yet Construct 2 promotes the use of both phonegap and intel xdk for creating andriod .apk's