Carbincopy's Forum Posts

  • > Admod works on Apple,

    > IAP works on apple

    > selling the app works on apple

    >

    > As for what works best for you and your apps in 2016-2017

    > that is really all up to you.

    >

    > I use all 3 myself.

    > Paid versions of the exact same app

    > Free version with IAP and Admob

    > Most of the time I just use IAP to disable ads in the game so they don't have to install the paid version.

    >

    Great! Thanks!

    I guess the whole "Admob not working on iOS" problem was with Intel's version in between Jan 2016 and May 2016 all along.

    ; )

    It has to do with your admob plugin your have to find the one for ISO for construct 2 think it was a paid version and free for android. then upload it under 3rd party in intel xdk.

  • Add an event

    Pet > on selection changed

    Action

    food set selection to zero

    If you dont have acces to familys, you have to make this action for every list.

    Else, bring em into a famely and then Famely > set selection to zero

    thanks for the information and yes I have a personal license for C2.

    Update: works great, sure there are afew bugs with the selections on change not all get erased if selected has more then the next choosen has. but still workable and coming along quite well.

  • Admod works on Apple,

    IAP works on apple

    selling the app works on apple

    As for what works best for you and your apps in 2016-2017

    that is really all up to you.

    I use all 3 myself.

    Paid versions of the exact same app

    Free version with IAP and Admob

    Most of the time I just use IAP to disable ads in the game so they don't have to install the paid version.

  • Hello everybody,

    I have a problem with my app.

    I want to reset my selections on change

    but I don't want to restart the layout for every selection.

    Here is my .capx file

    https://www.dropbox.com/s/75ybpnl7gu054 ... .capx?dl=0

    On select pet choose one

    on action choose one

    on choice select option

    if selection changed reset list for all options under the selection.

    Currently if items selected they don't go to default selections

    any help would be nice or alternatives to how this could be done.

    Thanks Jeremy C.

    Update: I believe I solved my issue. I added set selection to (0) = default choice.

    So now when I change item it resets list

    update: nope Thought I had it but then I closed it out with out saving now I have to rethink what I did.

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  • Ok I will check them out. Thanks Jeremy C.

  • I want to create an adlibs style game.

    but instead of typing in random words. I want them to select from my word lists.

    and if word cat selected set word list cat items (milk;ball;catnip) would be selectable

    if dog selected set word list dog items (bone;chewy;ball) and so on.

    I have a basic list of items.

    every tick compare TextList

    if cat = selected set catlist visible.

    If ball = selected set catlist2 visible.

    If play = selected set text (The cat loves to play with a ball of yarn.) play (read text Ball of yarn)

    does this look to be on the right track or is there a better way?

  • Thanks for all the game submitted. over 400 to look at and I am currently working on a budget set by my app income. so please bear with me if i have not gotten to your pm yet. thanks again for all the submissions. Jeremy C.

  • It's so much more fun trying to figure out the mechanics of a game.

    Plus I hate having to debug someone else's events.

    I enjoy making them myself, But my time is limited I am currently putting out 1 a week and really want to be putting out 7 a week.

  • Hello everybody,

    As I don't know which forum this would be best posted under. I decided to post it here.

    I am looking for games and app's (prefer completed games) built with Construct 2, but will look at all projects even if they need tweeking.

    I do not have a lot of money so don't get crazy about pricing.

    Please also understand you must have legal rights to sell your capx designs. No 3rd party capx files as I wish to market the games and apps under my own brand and by selling it to me you give me full rights to do so.

    I am looking for 300-500 games by the end of 2016 to add to my collection of games.

    PM me links to your games or apps so I can look them over, do not post capx files here as that will defeat the reason for this post.

    Please include a per app price and a bulk price if you have package deals.

    Thanks for reading my post. I am looking forward to seeing what you have and seeing if we can work out a deal for them.

    Jeremy C.

  • > ...when trying to pickup one card from columns it picks up 2 or more.

    >

    if you enable just nearest...?

    Thanks I will give that a try.

    update: got a funny issue when adding that to the capx and testing on mobile.

    on tap draw cards (undrawn cards created a column and disabled get next card.)

    oh well I will keep trying there has to be a way of doing it.

  • here is my .capx file it will only be available until a fix is found.

    https://www.dropbox.com/s/k6zub6rtiwy7fpz/solitaretouch.capx?dl=0

    issue on select card picks up 2 from draw deck.

    when trying to pickup one card from columns it picks up 2 or more.

    can pickup one if you try over and over again but is irritating if you are playing on a small device like a phone.

    Maybe a bigger spacing is needed.

    also note the .capx file maybe off line while I am sleeping not sure how drop box works.

    here it is on scirra arcade https://www.scirra.com/arcade/puzzle-ga ... itare-7637 but not sure it you can mobile test it there.

    the spacing did help a little with selecting one in columns but still picks 2 from draw pile.

  • The above post is a naive implementation and it uses 2 TextBox objects. (TextBox1 and TextBox2) If you have 20 TextBoxes, having TextBox1, TextBox2 up to TextBox20 would work but it is ugly. You could go naive and create them like TextBox_Line3_Column1, Textbox_Line3_Column2 and Text_Line3. This works... but if you have to create 100 of lines, creating 100 lines manually would be hellish work.

    If your requirement is just that or if it is unlikely to change later, you can just go with the paragraph above.

    A more practical approach to iteration would be to have just 1 TextBox object, create many instances of them (copy and paste them) and refer to them using for loop and variables. The same goes with the Text object.

    So instead, for the 7 lines, what I would do is to create a variable for the textbox and text object. Let's call it "LineNumber". Once you arrange those TextBoxes and Texts on your layout to be in the correct order, you set LineNumber for each TextBox and Text instance accordingly to the line they are on. For example, line 1 instances have LineNumber set as 1, etc. For the textbox instances, you will also need another variable called "column". For the Textbox instances on column 1, give this value of 1. Do the same for Textbox instances on column 2 but give them value of 2.

    In the event sheet, you can do something like this:

    global variable sum = 0

    for i = 1 to 7,

    > set sum = 0

    > TextBox of variable Column 1 and LineNumber i: add int(TextBox.text) to sum.

    > TextBox of variable Column 2 and LineNumber i: add int(TextBox.text) to sum.

    > Text of LineNumber i : set text to global variable sum.

    I see where your going with that. I will play with the concept on my next day off.

    Once I finish the project I will post a link to what I am trying to create.

    I am keeping some of the details under wraps as to many of the same app is never a good thing.

    Thanks for all the help. Jeremy C.

  • see the textbox tutorial: https://www.scirra.com/tutorials/624/te ... le-textbox

    Let's go slowly for what you wanna do. First, let's just have only this:

    (stat 1) (Stat2) and (fixed number)

    one line and 3 numbers.

    For stat 1 and stat 2, you can use TextBoxes there. For the fixed number, you can use text object. These are taught in the link above.

    Also, from the tutorial above, you also learn how to treive the value from the textbox. If you have two textbox objects, for example, TextBox1 and Textbox2, you can refer to the texts inside the textboxes with TextBox1.text and TextBox2.text.

    For the sake of simplicity, in the event sheet, you can use "every tick : set text object's text to int(TextBox1.text) + int(TextBox2.text) .

    This will make it so the value of text object will be set to 2 values of the Textboxes being added up every tick.

    Do you follow everything so far? If so, I will proceed for 7 lines just like you want.

    Yes I am with you so far. and as for doing it that way there are 4 numbers as Fixed number is set by user and just need to be displayed in order of stat1+stat2= stat object if stat object is higher arrange and display fixed number.

  • Hello everybody,

    I want to take 2 numbers.

    say I have 7 lines with 3 numbers

    (stat 1) (Stat2) and (fixed number)

    (stat 1) (Stat2) and (fixed number)

    (stat 1) (Stat2) and (fixed number)

    (stat 1) (Stat2) and (fixed number)

    (stat 1) (Stat2) and (fixed number)

    (stat 1) (Stat2) and (fixed number)

    (stat 1) (Stat2) and (fixed number)

    I want the fields fillable by the user.

    so if stat1 =78 and stat2=55 arrange and output fixed number

    so if stat1=85 and stat2=25 arrange and output fixed number

    I want to compare the two fields against their fields

    then arrange them by highest and output fixed number in order of highest to lowest for stat1 and stat2.

    thanks in advance for any thought or ideas on how to create this. Jeremy C.

  • I've done something like this for different interfaces when in landscape/mode by comparing to see if height is greater than width, so I'm pretty sure it would work to target different aspect ratios and resolutions. Although it seems like a lot of extra work, when I (and other big budget games I've noticed) can just use scale outer and pin ui elements to viewport edges or center to target all possible aspect ratios at once.

    In case you haven't seen it before, this tutorial covers a lot regarding aspect ratios. https://www.scirra.com/tutorials/73/sup ... zes/page-2

    yes! I have seen that. but Understanding how it would work best for multiple screen sizes is a little hard.

    as paralax sets 0,0 = same size as layer if layer = bigger/smaller HI moves or is off screen.

    I could design center of layout but that would look off depending on the game/app I wish to create.