Hey! :D
In my game, I have up until recently done my animations by exporting individual png images from my image editing program and importing them into Construct. Needless to say the whole thing is a more time-consuming process than it could be, so I tried making a spritesheet so I could import images using the "import frames from strip" feature.
But when I do, the sprites seem incorrectly separated. You get most of the first sprite in frame one, and then you also get a cut-off foot from frame two in there as well. And that pattern continues through the whole animation. The frames kind of bleed into each other, as if the program doesn't know when each cell is supposed to begin and end. (How does it know, anyways?)
It's supposed to just... work, according to the internet. But the manual doesn't say what to do if it doesn't just work. I've tried changing the number of cells, I've tried making the gaps between each frame the same amount of pixels, tried cropping the image... All to effect, seemingly.
Oh, and the sprites are also rather large if that has any effect. Around 240x240 pixels. So not pixel art exactly.
I'm still relatively new to Construct, so I don't know what I'm doing a lot of the time. And if I'm lucky I am but a fool and this is a simple problem to solve. But I'm surprised I can't readily find the answer to it anywhere on the internet. It seems like an issue that would be common.
Anyways, any help is greatly appreciated.
Thank you for your time
- CC