Cam112549's Forum Posts

  • I'm sorry, but I don't really know what you mean. What would I do in terms of Code?

  • Yeah, I can't even recall all the times I get lost just staring at a wall of events

  • I was wondering how to delete or change tiles from the tile map based on the blocks around them. For example, if a grass tile is surrounded on both sides by erased tiles, erase it. I want to achieve this because I am currently working on a game with random terrain generation, and there will occasionally be a single block sticking up in the terrain, which makes the player have to jump constantly. Thank you for the feedback. If you need additional info, or a .capx, feel free to comment or message me

  • Definitely, I'm glad that I could be of service, and I hope that you continue with construct 2. mndxpl

  • Thank you so much for the feedback, I see now that I created a sub-event on the "For 'X' " condition, instead of it being on the "On Start of layout " condition. I cannot tell you how grateful I am. Thank you

  • Your images are too small to see.

  • It is because you are preventing the objects rotation, set prevent rotation in the physics properties to no. Since it is moving so slow, it might roll a bit on the wall. Hope that helps, comment again if you need more info.

  • Currently, I am working on a game that is similar to terraria, I use an array and a tilemap to generate random terrain. But as soon as I preview the project It just shows a black screen for roughly a minute. I am inclined to believe that this is do to high amounts of data usage and performance, Yet as soon as The layout begins after the black screen, it runs just fine. I've also tried making the terrain that it is generating really small, but that didn't help at all. It might have to do with the code, and I honestly don't know what is wrong. Here is the .capx: https://www.dropbox.com/s/uyssrq91hds1m ... .capx?dl=0

    Constrols: WASD, Left click to destroy blocks, Right click to place them, 1 & 2 to switch between dirt and stone.

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  • Hey, I was wondering if you've ever heard of the GCW- Zero. if you haven't it is a handheld, open-source gaming system. I was wondering if you might be able to port construct 2 to it, seeing as it it's operating system's roots are based on Linux. I've developed many games I would enjoy to see on it. Please get back to me as soon as you can.