Using the physics behavior , how can I determine whether or not the player is hitting the side of object, or the top of the same object? I want to have the player take damage when he hits the floor or the top of an object, but not the sides. If you were wondering, the character is a physics rag-doll, and is completely controlled by the physics behavior, so i need to operate within the physics behavior. Is there any way? I can elaborate if asked, or post a .capx if needed.
Thanks.