Cam112549's Forum Posts

  • Using the physics behavior , how can I determine whether or not the player is hitting the side of object, or the top of the same object? I want to have the player take damage when he hits the floor or the top of an object, but not the sides. If you were wondering, the character is a physics rag-doll, and is completely controlled by the physics behavior, so i need to operate within the physics behavior. Is there any way? I can elaborate if asked, or post a .capx if needed.

    Thanks.

  • Thank you for replying. I ended up finding the tutorial and it helped a bunch. Thanks again

  • Hi, thank you for replying by the way. I really appreciate it, but I am having trouble finding the tutorial on the website or google. Do you remember any keywords or anything that might help me locate it. Thanks : )

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  • Okay. Thank you for replying. I'll definitely try looking for it.

  • Okay. Thank you for replying

  • Is there anyway to I could possibly accomplish the same movement, but with the arrow keys?

  • Thank you, I'm sorry for being rude, and also jumping to conclusions. I really Appreciate it.

  • I'm well aware of how to make a platform-game, all I am wondering is if there is any way to change the tiles before runtime, with the editor.

  • Sorry if I didn't word myself well, I meant if there was anyway to change it before runtime. I want the tiles to already be changed, before runtime, using the editor.

  • I was wondering if there was anyway to change the tiles on a tilemap before runtime. For instance, if I wanted to have a premade structure that would already be there when I previewed the game. So, in other words, is there anyway to change the tiles in a tilemap without using any code during runtime?

  • Ok, Thanks for responding

  • I don't think this is what i'm looking for. Is there any way I can do this using the Tilemap object? also, The player is placing blocks on the screen, not actually drawing like that.

  • I'm working on a prototype for a game. The player has the ability to place 16 X 16 blocks on the map, using the "tilemap" object. I want to be able to have the player drawing a specific shape in a non specific area trigger an event. For instance if the player drew the letter "H" in blocks anywhere on the screen, he would trigger an event. I hope all of you get what I'm saying. Thank you in advance

  • Thank you again for your help This helped me a bunch. I really appreciate all you've done. Ever since I joined every one has been so nice. Thanks

  • procrastinator, I'm sorry to bother you again, but I'm having another problem.I don't want to ask for more than I already have, but this would help me tons in the future. Basically I was wondering if there was a way to change tiles based on what tiles are around them. For example If a grass tile is generated with two erased blocks on either side, I would want the grass block to become erased.