California's Forum Posts

  • California

    I agree, delta distance is not a suitable name in this case. I will try to fix it. Tracing is a great option. Or... Spacing?kjv@rexrainbow spacing is more often used in line spacing (also called leading):

    <img src="http://www.webcomicalliance.com/wp-content/uploads/2011/01/fontfactor-tracking.jpg" border="0" />

    webcomicalliance.com/wp-content/uploads/2011/01/fontfactor-tracking.jpg

    <img src="http://netdna.webdesignerdepot.com/uploads/small_caps//tracking-vs-leading.png" border="0" />

    netdna.webdesignerdepot.com/uploads/small_caps//tracking-vs-leading.png

  • rexrainbow rex, cool thing man.

    btw, the correct term for "delta distance" is called Tracking, just an FYI.

  • R0j0hound's solution affects performance (low FPS on mobiles), this plugin doesn't affect performance.zrs@Joannesalfa thanks for the info man, I wasn't aware of that.

  • Roj0hound's solution works fine, too bad it doesn't show them in realtime.

  • Maybe it'd be good to have in SC2 the priority for these kind of behaviors. i.e. make the origin point have priority over the anchor, or the other way around.

    That way they won't conflict, because one will always have 1st priority over the other.

    Maybe this will break a couple of things in the next beta for some users, but in the long term it will be easier to maintain, and it'll be easier to spot things like these in debugging, and last but not least, the SC2 users will know what goes first when coding.

  • (y)

  • While I agree with some of these, I disagree VERY strongly about double clicking a group to edit it. I double click groups very frequently to open and collapse them quickly and easily, and in comparison I rarely edit them. It is also consistent with double clicking an event with subevents to open or collapse it.

    Groups have the advantage of having a collapse button located at the left. Another solution is to press Enter, that already works for Events and Actions.

    Another inconsistency:

    Enter edits actions and events,

    Enter doesn't enter edit mode in Groups.

  • What do Japanese games do with regards to spritefonts? I have no idea, but I would guess they just pre-render text to images, since spritefonts don't work for that language.For the american market, they use prerendered characters' sprites:

    <img src="https://dl.dropboxusercontent.com/u/23009908/construct_forum_uploads/5876%5B1%5D.png" border="0" />

    <img src="https://dl.dropboxusercontent.com/u/23009908/construct_forum_uploads/6063%5B1%5D.png" border="0" />

    <img src="https://dl.dropboxusercontent.com/u/23009908/construct_forum_uploads/6072%5B1%5D.png" border="0" />

  • ?

  • Beno confused, Construct 2 is good.

    Ashley: You should put your emails visible. I had a hell of a time finding them.

  • Just a little feedback to make SC2 better:

    Double Click consistency

    Double click an Event: edit dialog opens

    Double click an Action: edit dialog opens

    Double click a Group: collapses?!

    You have to Right click>Edit Group to edit it.

    SOLUTION: Double clicking Groups should behave as in other uses around it.

    Edit object consistency

    Create sprite

    1.- double click it on Layout view: Edit Animations window opens

    2.- double click it on Objects: nothing happens.

    You have to Right click>Edit Animations to edit it.

    SOLUTION: Double clicking an object anywhere should open the Edit window.

    Consistency on expand-collapse (I), Properties window > Behaviors

    1.- Add Sine behavior to any object

    2.- Collapse it in Properties window

    3.- click (select) a different object

    4.- click (select) the object with Sine behavior

    5.- The Sine is NOT collapsed.

    SOLUTION: Behavior states should be saved across objects to remain consistent.

    Consistency on expand-collapse (II), Properties window

    1.- Collapse a object's Position in Properties window

    2.- click (select) a different object

    3.- 2nd object's Position is NOT collapsed.

    SOLUTION: Properties states should be saved across objects to maintain consistency.

    Consistency on expand-collapse (III), in Drag and drop in Projects window

    1.- Create a subfolder

    2.- drag something inside it

    3.- The folder expands

    4.- collapse it

    5.- drag another object

    6.- The folder expands

    You are not able to keep it collapsed.

    SOLUTION: Folder states should be saved to maintain consistency.

    that's all.

  • Making a new one since the other one was closed.

    GIF animation link

    the embedded GIF seems to not animate, follow the link please.

    <img src="https://dl.dropboxusercontent.com/u/23009908/construct_bugs/rightanchorsinebug.gif" border="0">

    The object has the Origin set at the Top Right, so, Sine Size should make it grow to the left, correct?

    But the opposite happens.

    In the export, Sine makes it (wrongly) grow to the right, it doesn't respect two things: the Anchor set to right, and it also doesn't respect the Sine Size growth to the left.

    It should grow to the left.

    Hope I explained myself.

    Capx here:

    scirra.com/forum/topic68680.html

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  • The object has the Origin set at the Top Right, so, Sine Size should make it grow to the left, correct?

    But the opposite happens.

    In the export, Sine makes it (wrongly) grow to the right, it doesn't respect two things: the Anchor set to right, and it also doesn't respect the Sine Size growth to the left.

    It should grow to the left.

    Hope I explained myself.

  • <img src="https://dl.dropboxusercontent.com/u/23009908/construct_bugs/rightanchorsinebug.gif" border="0" />

  • Ashely, the Right Anchor is the problem, not the left.

    When you set a Right anchor, the object anchors to the left, not to the right. And it doesn't respect the origin point.