California's Forum Posts

  • Link to .capx file (required!):

    CAPXX

    Steps to reproduce:

    1. Create 128x128px sprite, put origin at top right(128, 0)

    2. Anchor it to the top right

    3. Add sine behavior

    Observed result:

    Object grows to the right

    Expected result:

    Object grows to the left

    Browsers affected:

    Chrome: yes

    Firefox: yes

    Internet Explorer: NA

    Operating system & service pack:

    xp sp3, win7

    Construct 2 version:

        r132

  • I'm a sound designer and work currently at a studio developing a browser based MMO. I've been using Construct for a few years now and love it but I am eager to think about the future of C2's audio support. Currently this is the only thing holding me back from developing full projects using C2 and not just prototypes.

    It's really impressive what Googles Web Audio API can achieve, the effects you can apply to sounds really opens up aesthetic and gameplay opportunities for designers. Check out these powerful in-browser Chrome examples:

    Reverb Effects

    Positioning, pitch and filtering

    Doppler

    Box2D - Sounds are effected by position and force of impacts

    Audio reactive visuals

    Granular effects

    I'm aware web audio API availability is limited, even more so that WebGL. However, with the upcoming .exe desktop export, I don't think this should hold either us as a community or Scirra back from creating audio effect behaviors. If I had the skill I'd be right on it. :)

    If interested, I can make myself fully available as a sound designer to aid / feedback in the design of these behaviors so that their usage is intuitive to how audio is best integrated into the editor.

    Awesome!

    I'd love some FFT/Audio reactive input too :)

  • Wow you learn something new everyday.

    Maybe I'd suggest changing the name to something more clear.

    Thanks K.

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  • R0J0hound is there anything that can be done about this on my end? Will WebGL support fix it?

    better ask him in his plugin thread.

  • use choose

  • Closing as not a bug. I can't reproduce a white space beside adjacent sprites at 100% zoom, although if you zoom then a normal result in computer graphics is for a seam to appear.

    Additionally, the blurry edges is a normal result in computer graphics of using 'Linear' sampling. It doesn't appear at runtime in Firefox, but you can explicitly turn it off by setting the project 'Sampling' property from 'Linear' to 'Point'.will try point sampling then, thanks man.

  • you used the sprite object which doesn't scale when you resize to a bigger size than the original image resolution. try the 9patch.not resized nor scaled.

  • Agreed. For a cleaner workflow files should be linked (referenced), not copied inside the folder.

  • btw this also happens on r132

  • I updated the post.

    The sprite was created as a solid color inside C2.

  • Link to .capx file (required!):

    dl.dropboxusercontent.com/u/23009908/construct_bugs/mrblurryedges.capx

    Steps to reproduce:

    1. Create a sprite

    2. Fill it with solid color

    3. In the editor, put sprites next to each other

    4. sprite edges look blurry.

    5. white space appears in the editor

    <img src="https://dl.dropboxusercontent.com/u/23009908/construct_bugs/mrblurryedges.png" border="0" />

    Observed result:

    Edges look blurry in editor

    Expected result:

    Edges look sharp in editor

    Browsers affected:

    Export looks fine.

    Operating system & service pack:

    win 7

    Construct 2 version:

    r132

  • Is there a demo of this plugin?

  • Using webfonts doesn't work.

    any ideas, tips?

    thanks.

  • downloading 132 :)

  • I've seen, if all layers have Background set to transparent, that many sprites appear overlapped at 0,0.