CairoCreativeStudios's Forum Posts

  • Yeah. As far I can tell, anyways.

    I have a PHP file in my Project Files, and I'm using the Post to URL action of AJAX.

    I honestly think my problem is that I'm putting my PHP's address in the URL parameter.

    If that is the problem, is there any tutorials or something that explains that stuff? I've been trying to find one on my own but haven't found one.

  • I'm in the process of making an open source pixel art tool with multi-layer animation using nothing but AJAX, Arrays, and Tilemaps for a choose your own adventure story game.

  • And hey, if you get enough experience, you can buy Q3D in the future and make it 3D. Just make sure that you keep it low poly if you're targetting mobile platforms!

  • Honestly, if what you're going for is something more like SimCity, then it's completely possible. I love those kinds of games, so even if your game is a bit noobish I would love to play it! And you don't need AJAX and PHP for something as simple as SimCity. I'd only recommend, though, that if this is something you want to make, don't focus primarily on multiplayer starting out. After learning more about development, and learning some AJAX and PHP knowledge, try it then. But that's a lot of stuff to have to deal with right from the beginning. Start small, and work your way up.

  • I would just like to mention that there isn't really any reason why this shouldn't work on PC. The only problem is the way in which you engage other players. I think that, instead of following the typical Nintendo approach (which is sadly not really practical for an Indie making multiplayer games) you should experiment with something more along the lines of a way for a community of people to engage in competition against each other.

    Mario Party is essentially made by it's minigames, not the board itself. As sqiddster said, "Those are usually just a huge collection of minigames held together by some meta." that statement in itself is important in the context of a party game. Considering this, I think that a game that used the the User Media plugin and brought a number of people to compete against each other in a series of quick mini games would be fun. You could hold the stats of the player locally and just have them compete in a series of mini-games against random online players, on camera. It'd also strongly encourage let's plays, which would do a lot for marketting the game. As long as it's well made, I really think it could work.

    Also, just a side note, if you were to go this route, it'd probably be best to publish it to a social network, like Facebook. I don't know if anybody actually plays games on Facebook anymore, though.

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  • I didn't want people to do it for me, I wanted people to HELP.

    I would also like to mention though, making a game without multiplayer in mind from the beginning, and including it later is a pain in the ass. You'll want to keep that in mind if you plan on making games that could have multiplayer in them.

  • I didn't want people to do it for me, I wanted people to HELP.

    I plan on making a tutorial for this later to better explain why GetBit and SetBit should always be used in a game that you might simply want to include multiplayer in if you find the time to do so. As in, even if it's not a main mechanic of the game. I would assume that by this point in your project, your main problem is that you didn't start off that way and are, instead, using basic keyboard controls as is default.

    Start by changing that. Follow the Multiplayer tutorial here: https://www.scirra.com/tutorials/915/mu ... ame/page-6

    And learn how GetBit and SetBit work.

    Before connecting to the signalling server, sync the player object, player sprite, and playerobject.inputs and add it as a peer input value (again, follow the tutorial)

    If you're controlling your player objects via GetBit and SetBit this will allow the peer to control them. But you'll want to follow the tutorial in order to learn how to identify which object belongs to the peer.

  • Hello i am working on a few programs using construct 2 and Nw.js and would really like to minimize the program to the traybar to get it away from the users screen when it is just running.

    Is this possible in construct 2 as of right now?

    I have understood that NW.js have the functionality but have it ever been included into construct?

    Thank you for your help!

    I doubt it's been included natively. If I were you, I'd look into how to create Construct 2 plugins and just add an plugin that will give you that feature if C2 doesn't do it natively.

  • Likely your Ajax request is not getting served a PHP interpreted reply but a straight up text file containing the PHP script.

    Make sure your PHP file is on a PHP capable webserver and that you are actually addressing it by means of the webserver address and not by means of a local file.

    I kinda figured that since it auto created HTML tags it was running the PHP correctly, but because of my results, I believe your right. I'm curious, if I'm running in test mode in Construct 2 and POST the file with AJAX, should it work? Local servers should just normally be PHP compatible, right?

  • Sounds like a pretty dumb question, but I'm not really following what's going wrong with it.

    I have a PHP file that runs some code and than echoes a number, but the result I get is the entire PHP file, rather than the echoed result. It doesn't seem like I'm doing anything wrong.

  • Hey Do you have a blog following your adventure with that pokemon engine.

    Im also working on something similar but man its alot of work lol. btw I know this might be wrong to use but You can get a handful of free attack animation and battle sound from rpg maker free edition i rip a couple of them out of there and build around it since they have a pretty solid art and perfect sound.

    Yeah, sorta, but I haven't updated my blog in some time. It's part of my website Kiiragames.weebly.com. I've been working on a different project for a bit so I might be able to fund development. I plan to pick up where I left off when I'm done.

  • Hello

    Do you have any updates or a release for this?

    Great work, I'm curious on how it turned out

    Actually yeah, sorry for no updates here yet . I was working on a resume project for a game team known as Motiga but they didn't accept it, so I dropped it. And until about a week ago, that's what has been taking up all my time. I'll be returning to this in a bit. Also, there is actually quite a few updates. For instance, the Pokedex is pretty well set up, and I've started working on map loading and saving information too.

    No worries, I'll keep working on this until it's usable, and past that point updates will probably slow down quite a lot.

  • No probs.

    Tutorial deleted.

    Thanks

  • * moved as this is a website issue.

    I was under the impression that the original author could delete his own work - there is an option to delete top left below the 'Edit this tutorial' link. Is this not the case?

    If not, I can delete it for you if you're sure you want it deleting.

    Sorry about that, was in a bit of a hurry to remove it so I wasn't thinking strait.

    But yeah, it doesn't show for some reason, please do delete it, I'm not ready to share it yet.