I'm posting here because I'm not sure if this is a bug, and I'm using the latest stable version of C2.
I'm working with Multiplayer, when the player mask and sprite are created on the host side, its fine obviously, but when created on the peers side by syncing them, it returns this error:
"Assertion Failure: Creating World Instance Without Specifying Layer"
The layer I'm creating them on is set to 0, so I'm not sure where this layer issue is coming from.
Running the multiplayer example to check and see if this happens there too...
Okay, I don't think it's a bug. So, here's what I just made:
And this is what is connecting the player to the signalling server:
Aside from that the only multiplayer logic I have so far is joining a room. Any idea what's causing this?
Ashley, I honestly hate bothering you, but I'm considering this might actually be a bug.