CairoCreativeStudios's Forum Posts

  • I'm posting here because I'm not sure if this is a bug, and I'm using the latest stable version of C2.

    I'm working with Multiplayer, when the player mask and sprite are created on the host side, its fine obviously, but when created on the peers side by syncing them, it returns this error:

    "Assertion Failure: Creating World Instance Without Specifying Layer"

    The layer I'm creating them on is set to 0, so I'm not sure where this layer issue is coming from.

    Running the multiplayer example to check and see if this happens there too...

    Okay, I don't think it's a bug. So, here's what I just made:

    And this is what is connecting the player to the signalling server:

    Aside from that the only multiplayer logic I have so far is joining a room. Any idea what's causing this?

    Ashley, I honestly hate bothering you, but I'm considering this might actually be a bug.

  • Ashley, That's a bummer. Do the older releases work with Xbone?

  • Reading this thread for the first time and OP just says "fixed", so closing...

    Do close, or delete, the issue was fixed by updating from r230, so it was probably already a recognized and fixed bug in the stable update. Sorry for being uninformative.

  • I would recommend going for a market outside Apple's normal market first, I've had a lot of issue with Apple as far as self publishing goes.

  • Tetriser, I never notice when there's been an update. I'll try downloading it and see if it fixes my problem. If it doesn't, I really hope I can get help figuring it out, because I literally can't work on my game anymore. :\

  • Fixed.

  • Thanks for this Rojo!

  • The project is over?

    For a few more months. I'm trying to make a living from game design so I'll have more time to work on stuff like this. At that point I'll finish this.

  • GSquadron, Doesn't really surprise me. Not much demand for 2D game development.

  • SoldjahBoy, thanks! Those are some good ideas! I can still do those things, but they are only 2D. Still, that's fine, I shouldn't have much problem making it.

  • Hey everyone! I'm going to be releasing a space strategy/simulation game made in Construct 2 and I just wanted to ask some opinions on how the could be animated well. There's no real time anything mechanics, except for statistical calculations, some examples of it visible by the emoji at the top left and the money sign at the top right (though there are many more stats that can be seen for each individual planet).

    What does this mean for the game? Well, although I could have some flickering of stars and possibly rotating galaxies in the universe overview, there's nothing that REQUIRES animation. Which leads me to not knowing how to even begin to animate it. I don't want the player to feel like nothing is happening when they're not interacting with it...

    So, if anyone could lend me some ideas, that would be super awesome. I might even add your name in the credits because, well, why not?

  • You should totally let me know if you get a job this way, I've been thinking about doing the same thing, but I honestly don't know if there's much demand for game developers.

  • heyguy I use FL Studio. I tend to mix genres quite a lot, and there are many chiptune synths and bit crushes to choose from, and lot of them are free. But, go with Milkytracker (or any other by that matter, they're all the same) if you want to go the cheap route. Trackers are awesome, simple software that make music making a breeze.

  • When you say you get outstanding performance on iOS, what kind of Apple devices are you testing on? For me its the other way around, I get excellent performance on my new Nexus 5X but on my older iPhone5 I get slower performance.

    Google software for HTML5 is better. Newer iPhone/iPad hardware is usually better. That's why.

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  • klabundee I'll be adding the ability to enter another player's world in the game, but it won't really be an important part of the mechanics in the game, just something cool players can do.

    StarCS https://www.scirra.com/arcade/rpg-games ... ngine-6003 Sorry for not adding the link in this forum, I'll fix that.