C-7's Forum Posts

  • For anyone who missed it, I recorded it and uploaded to YouTube. I forgot to record the first few minutes, but you get the gist. Sorry you can't always see the chat window, but I think I repeated the questions verbally.

    October 30th Stream

  • That looks fantastic! Really, just a great effect and works wonderfully!

  • Actually, yeah. Here, I modified your capx to show a bit better lighting. You could also do some fancier things with additive blending for lights (I do in my game), but this is a good start.

  • A quick bump just to remind everyone this starts in about 10 minutes!

  • Aww so late D: I would like to watch but 10pm means that I would have to stay up till 3am.

    Yeah, there's no time that works for everyone. But this way, the rest of my family is in bed so I'm not either disturbing or missing time with my kids. I'm going to try to record it and see how that turns out. I haven't tried that yet, so hopefully it works alright.

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  • C-7 I'm not familiar with twitch but I found this link on reddit and I think it's a great directory to get audiences and stir up interest on you game.

    Ah, I didn't realize I could pick "Playing Game Development" before now. Thanks!

  • You need to set that layer to "Force Own Texture" or you won't see them.

  • I have another stream tonight at 10 PM EST on my Twitch channel! Don't miss it! And find out what all this blue stuff is for:

    Click for full size

  • This hasn't gotten attention in a while. It works beautifully in previews, but is completely broken in node webkit (both with and without minification). I really hope someone might get this working or may come back to it!

  • I'll be doing a development live-stream tomorrow night, October 30th, at 10:00 PM EST! You can check it out and follow me on my Twitch channel and also check me at unscheduled times when I randomly turn streaming on for the heck of it!

  • These are standard floating point rounding errors for working with computers. You have to round our truncate on your own. It is not a C2 problem, and you should be triggering runs based on ranges instead of exact values. If progress is greater than our equal to whatever, for instance.

  • Yes,a bunch of sprites like that is horribly inefficient and should be avoided. There is no reason to avoid tiled backgrounds. Just move your source image up one pixel and it will solve it.that extra line is wrapped around from the bottom of the image. So don't move the tiled background up a pixel. Open up your source image and nudge it up one pixel.

    Otherwise, just reduce the height off that tiled background by one pixel to cut if the wrap-around.

  • I think Courier is around 3,000 events. A lot of it it's due to dialogue since what the npc's say is relatively context-sensitive. The actual actions for the dialogue are all functions, but narrowing down which message should come out takes a decent count. Interactive music does the same thing. Functions to actually play the cues, but sub events to decide what comes next.

  • That's a pretty neat test! It seems pretty fluid!

  • Oh, let's go for another!

    Click for full size

    And it all blows in the wind, of course.