Burvey's Forum Posts

  • Yep, families are the way to go. But they are only available in the paid version.

  • You need to upload it to a server. Because of security issues, you can't open it locally.

  • Isn't that what families are for? Maybe I'm misunderstanding exactly what you need.

  • You need to use floor(random(1,4)

    This will choose the number 1, 2 or 3 like you want. If you don't use floor then you will get back decimals like 1.2333452 which is why your Tone = 1 would never (well almost never) be true.

    Also, you need to add the condition "Trigger once while true" to your audio triggers (and Start trigger as well, in your case), or else the audio will start to play a new instance every tick rather then just once.

  • notnsane The feature was added to a beta version of construct a few releases ago, and then removed because it wasn't really helping like people thought it would. I'm sure if you really need it someone on here still has a copy of the beta and would probably send it to you.

  • I would do it with animations in the same way as a hero with a thrusting sword. Make an event where when the tongue collides with the enemy the forward animation stops and reverses so the tongue goes back into the mouth.

  • Do you want the tongue to come out of the mouth, like a boomerang projectile, or does the tongue stay connected to the hero and just get longer until it his the enemy?

  • I can't replicate your problem. I deleted your instance variables and the collisions seem to be working fine. In any event, it looks like you have it working now.

  • Ah, yes, that will do it. :)

  • You can still post links, just not hyperlinks. Try it without the http in the front.

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  • Use at start of layout to pin it. If it's lined up in the editor you should be good.

  • You should post a capx along with your questions. It could be many things and it's very hard to say without seeing a capx. Off the top of my head, the object could have the "destroy outside layout" property enabled. The object could have some movement added to it and it's simply moving before you get to it. The object could be scaling, set to invisible, set to 0 opacity, fading out etc...

  • Works correctly for me as well. Construct 154/firefox 26, but I'm using windows 8.1

  • Use the sine behavior to move the heads up and down, and just use bullet behavior to make them move across the screen.

  • I don't think you're giving enough information. Can you provide a capx? Are both objects on the same layer?