Cool game. You did a good job on the learning curve, IMO.
How are you fairing with the Leadbolt ads? I've heard both good and bad things about them but I haven't pulled the trigger and given them a shot yet.
Merry Christmas!
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JJList Thank you once again, that did the trick :)
Very cool. This game is much better then I would have expected. I wouldn't have bought a version of this without being able to play it for free first. Great game!
dennisburch.info/example.capx
How about objects that aren't square? When I use this method it doesn't scale proportionately so the sprite is distorted until it reaches full size. I'm able to counteract the distortion somewhat by playing around with the rate that the x and y scale but my math isn't good enough to make it look completely smooth. Any ideas?
That works well enough for me. I can't believe I didn't think of that. Thank you JJList
I could use some guidance on what would be a good method to make a zooming effect. I don't want it to seem like the camera is moving in, but to scale up the size of the sprite. What I'm trying to do is take a sprite resized down to like 2x2 and then on an event have it incrementally scale up to 100% of its original size, and at that point stop scaling.
Click "s" and there it is in the top row. :)
The thing is that it's hard to show you how to fix it without being able to see what the problem is in the capx. :)
I've never worked with destroying tilemap tiles, but if you know how many bricks are in the level, can't you just add to a variable or something each time a tile is destroyed until you reach the total number of bricks?
You should start by browsing these links. scirra.com/search.aspx
My personal recommendation is to spend the extra $ and save yourself the hassle of steam. It's worth it in the long run IMO.
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I really like that concept. The graphics are great too. The only thing I didn't like is the "white" animation while jumping. I'm looking forward to playing this!
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You can already do this. Just import the TMX file from Tiled. Each layer will become a separate tilemap when you import them. Once you have the layers imported, just add the solid behavior to the collision layer.