Burvey's Forum Posts

  • Well it's pretty easy to figure out. Just put your textbox object on one layer and your text object on another layer or wherever you want them. Make some kind of submit button/sprite then do something like.

    On submit button clicked, set text to textbox.text

    You don't even need to use variables with this set up as long as you are only asking for one piece of text.

  • See if this works for you.

  • Ok, I think what you want is a text box on one layer where the player types and the actual output text to show up on another layer? That is easy, just put each object on it's own layer and connect them using some sort of variable. For example when the user submits their name into the textbox the text is saved in a variable, then to display the text just set the text to the variable.

  • If you really need the text on all layers, then you can have separate instances of the same sprite by using copy and paste (onto the other layers). It's not the best solution though performance wise unless you know what you're doing.

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  • I see what you're saying but as it's set up now it wouldn't work because on collision end would simply execute 1 tick after the collision takes place, not at the end of the overlap.

  • Maybe think up a few different ways to play and make some levels to go through each with different objectives (as far how how to catch the balls etc)

  • You can do it the same way as in the capx. Just resize the paddle to be smaller, like finger size, then make it invisible. Make an event so the paddle is always located where the players touch is at.

    Edit: It's not exactly the flicking that you were looking for but it's a start anyways.

    Edit2: also just noticed this is an older thread that was bumped by a bot. Sorry about that...

  • Ok cool. Well I played a few times and made it up to 15 points. It's an interesting idea. It's probably not something that I would play very often though to be honest. It might be more fun if you made each of the cans a different color and you scroll them left to right to catch the correct color balls in the correct color can. Also, a couple times I died even though the ball was the correct color (it was orange both times). Your orange and brown can be hard to distinguish on some monitors so you might want to consider changing those colors a bit, but that wasn't the issue with why I died. I didn't try the 60 seconds mode so I don't have any feedback on that.

  • I just tried this twice. Followed your steps exactly and could not reproduce.

  • I'm not sure how to play. What are the rules and object of the game?

  • Works fine for me. I'm guessing it's a card issue.

  • Nice! For some reason I'm reminded of some music in The Secret of Mana (which is a good thing!)

  • Instead of using layer numbers use layer names. Then you can add as many new layers as you want without needing to update anything like that.

  • If you don't want to do it yourself then you can use this plugin to do it. https://dl.dropboxusercontent.com/u/577 ... oveto.html

  • Try something like on collision set vector x to 600.

    I wish there were a built in function in construct 2 to do this since almost everyone does this in their platform games and people ask how to do it all the time.