BurningWood's Forum Posts

  • jayderyu, Thanks man... I also realize now why Unity users have issues porting in and out of C2.

    Discmach and

    Sadly, I give away to much good advice for free as I still have a huge college debt for my business masters, but heck why not.

    1.) $50,000 may be impossible, so we use that as a strectch goal. Meaning, we can tell the kickstarter peeps that year we hit $50,000 and would get help from OUYA to make the game even better.

    2.) This means we should plan a smaller budgetted game around $5,000-10,000 to take care of 2-4 months of development time. This estimation excludes day-jobs :/ Again, more moeny better game in raltion to time developement. For example 1-4 levels vs 1-20 levels and so on. Or, even going as far as purchasing Unity Pro and leaving C2 for the development team if need be.

    3.) Game IPs that were already made I am more interested in, and that the budget would help further develop the game. Kind of like "Infector"

    4.) Oringal ideas I wouldn't want to post publically, and if I did give a light pitch, if the game had never been published I would ask for NDA from anyone to protect everyone.

    Hmm, given the port issues, we may be looking at another realted project to develop a better portter, but we need stronger coder on the team, or put the cost of one into the kickstarter total. Know anyone?

  • Sigh, my vacation is over, so I'll have to do this Saturday. It should not take too long, so may be I can have it made sooner.

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  • 0) Attempt to build a team

    1) Sleep

    2) Listen to awesome music.

    3) Draw ideas.

    4) Develop a Budget (Really important if you are going to quit your job or hire other people)

    5) Talk to others about it.

    6) Create a realistic timeline and set of goals

    7) Create a workflow and pipeline output

    8) Develop a game document for myself and others to work from

    9) When step 1 to 8 fail never get frustrated, but laugh like a maniac <img src="smileys/smiley1.gif" border="0" align="middle" />

  • I'm noting this topic, do you feel it has pac-man clone potential?

  • Q1) Did you make that image?

    Q2) I'll do it but only if you make the image and all animations creative commons for others to use, I call it the free for free model.

    Here's some of my work...

    DA

    And check out the game I made her on C2's Aracde via my profile page.

  • Thanks all for the replys... here's another concern with limitations that I found...

    Porting Limitations?

    Re:

    C2 can't really export to OUYA right now.

    *Me>I was under the impression since C2 can be placed on the Andriod OS, and that OUYA runs on Andriod that it could be ported to OUYA?

    From: scirra.com/forum/topic74408_post445671.html Original

  • Not sure about the first point.

    I was under the impression since C2 can be placed on the Andriod OS, and that OUYA runs on Andriod that it could be ported to OUYA?

  • SU: Inernational Developers Wanted for OUYA game

    Up to USD $50,000 for grabs, and I want to help.

    Re: "I LIVE OUTSIDE OF THE U.S. AND U.K. CAN I STILL PARTICIPATE IN THE FREE THE GAMES FUND?

    Unfortunately, not at this time. We launched the fund to support Kickstarter projects given the great experience we had on the crowd-funding platform, so you'll need to meet Kickstarter's requirements. They've mentioned that Canada will be eligible in the near future. You can check out the latest details here."

    You can read the offer here yourself... freethegamesfund.com

    http://www.freethegamesfund.com/

    Here's the offer, I have a kickstarter account, I have a international tax expert, and I want help anyone who is not in the UK or US compete for the prize money.

    My motivation is simple, I want to help some people get a game funded and I want to make a name for myself.

    We will split initial money for individual needs costs: "food, rent, etc." and have joint profit share (i.e. ownership of the games intellectual profit and any money made from the game will be split accordingly). Owners of the game's IP retain the right to sell their share of the game after a year that the game is published.

    To be Kickstarter complaint, we need to form a creative group where I will be the Project Manager; meaning, I will be responsible for corrspondence and meetings goals. Also, dealing with differnet people after we launch.

    If you have an idea, or just want to work on a team and develop a game send me a message here or email me at BurningWoodMediaags@gmail.com. Please include portfillo links and or prototype links on sites like C2 or Kongragate.

  • I guess one way to use Spriter 2 would be to export individual png files, seperate the animations and make a old school Sprite sheet... ick. Well, it would be worth it. Wait a minute what about importing a png animation into construct from a spritter made animation?

  • Okay, I just want to double check, can you use this plug-in for games to made for the C2 Aracade?

  • Thanks, I wish there was a way to search through all these posts.

  • Given this....Tutorial on Sapwning Random Items

    With no over lap, I am trying to get multiple fixed items to spawn on one single "spawn sprite" at different times. How do I do this?

    I tired 6 Spawn Sprites but they spawn the items right on top of each other.

    <img src="http://th03.deviantart.net/fs70/PRE/i/2013/213/f/1/developer_s_pic_1_by_burning_wood_media-d6g51zo.png" border="0">

  • I might be miss understanding the question you are asking, but the below tutorial helped me with random generating power ups. I hope this helps :)

    Tutorial

  • Question 1 and 2

    1.)On the layout menu, right click away from any graphics.

    2.) Look on the left side menu, it should say layout by default. If you look through it, you will find the height and width.

    I did this in order to get my game to load in the arcade.

    As for question 3_ Check this guy out, he really helped me...

    http://www.youtube.com/user/ConstructDude?feature=csp-in-feed

  • Sadly this may be a ludei twitter question because they don't have any real forum support. Also here's a link to the forum post here on C2 scirra.com/forum/cocoonjs-launcher-app_topic54277.html

    Best help I can do, didn't want to leave you hanging. On this forum