Thanks for the reply...
I'm looking to start developing a game project with someone, and it looks like a year or two, three or four if I have to code from scratch. My overall fear is we can't code a behavior or something because C2 may have a limit.
"What are the limits you are referring to ?"
Limit Research:
1.) The start was a 2d Game Comparison on performance...
youtube.com/watch
I still leaned to Construct 2 because of the idea of drag a drop.
2.) Anecdotal report of port issues...
On Google Plus C2 Community a person had issues porting their code into C2, and thus assumed the program has limits.
3.) Other coders seem to tell me about limits, I'm going to ask what limits they are specifically talking about or are seeing.
"You can code extra plugins and behaviors using C2's Javascript SDK."
I never been good at Javascripting but I've started to study it again at codecademy.com/... how much will I need to know (arbitrary questions) in order to start to develop plug-ins?
"For question 2 and 3, the answer only depends on your level of knowledge, understanding, time and effort you put into using C2 and game making."
I understand "game theory" and know how to make 2d game characters and 2d game animation. I also undertand how to make game backgrounds. As far as C2 I have yet to get it working on my mac, and won't have my PC back till December... LOL.
"C2 can do exe files through node webkit's wrapper (available for licensee users) but having it on steam only depends on the quality of your game, your popularity as a developer/studio and the acceptance of your game on Valve's platform. Whether the game is made in C2 or not doesn't impact on this."
LOL, I understand. So are these games possible with C2 in a year to three year development window?
reusgame.com
http://en.wikipedia.org/wiki/Don't_Starve
Moreover, I assume there are development teams working with Construct 2 right now, and have yet to publish their games, do they have blogs? Yes, I'm still a noob to C2, so please forgive me.