burningcake's Forum Posts

  • > I did not say that i could not afford it , i said i wont because of given reasons. (im not talking about the money fact im talking about the philosophy or say the felling behind this)

    >

    > Well i get your last point, really. But then it would be a rent to own thing but you never own it.

    > It feels not really good to give money and dont have smth at your hands, it can be all gone by tomorow.

    > CC is open source. You could even improve it.

    Since you mention open source, why not switch to one of the open source alternatives if Construct's rent bothers you?

    Godot is arguably much more capable than Construct - at the expense of losing Construct's visual scripting. You'd have to learn an (easy) scripting language instead.

    Or GDevelop, which is also open source and free, and quite similar to Construct.

    You have the choice.

    Thank your for the hint, i will check out for sure! since i work fulltime and got stuff to do besides work and gamedev, im kinda living under a rock when it comes to knowing when alternatives pop up somewhere in the internet. I discovered Itch.Io a month ago and was amazed how nice it is.

  • I mean, it can feel steep to have to pay the whole year at once I agree, but it amounts to a subscription inferior to $10/month, so I doubt the classic "man with a fulltime job" can't afford it.

    This is different for students and unemployed users, but that's another question.

    And this system actually makes C3 more sustainable than before, not less. A constant revenue flux allows them to plan better and have a small team (that can probably be resized even in a catastrophic scenario) working on the soft instead of just Ashley doing it all by himself.

    I did not say that i could not afford it , i said i wont because of given reasons. (im not talking about the money fact im talking about the philosophy or say the felling behind this)

    Also they failed to get CC "done". They also did not finish C2 . And now they started C3 which is a bugfest too. (from what i see at the changelog , discord etc).

    Well i get your last point, really. But then it would be a rent to own thing but you never own it.

    It feels not really good to give money and dont have smth at your hands, it can be all gone by tomorow.

    CC is open source. You could even improve it.

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  • Wrangler and I used to work on this really nice RPG in C2 but since everyone has a reallife to care about its on hold

  • The point of just subbing for one year and after it ends you still own the last copy / release version you used is a very good idea!

    I am still using my modded version of C2 and CC. I doubt that i will ever upgrade to C3 with the current pricing model. Its just a shame and i wont support this.

    Im a man with a fulltime job and a real life. I can sit down and gamedev maybe one day a week.

    And i wont pay so much money just to realise that my projects which take mostly over one year to develop will be not editable anymore unless i again pay for a whole year.

    Once scirra went completely browser based i feel like.. nah better dont spend any money here anymore because what if scirra gets closed or just dies in some years.

    Gamedev is a passion. And having your old projects secured WITH the binary to edit them is okay. But having the projects but the editor is GONE .. Nope thanks i wont have the feeling of having wasted so much years

  • propably with a sql server between id guess.

    if im not completely wrong then you can send the queries through the ajax plugin

    construct.net/en/tutorials/tracking-your-users-with-ajax-php-and-mysql-1061

  • System :

    Windows 10 Pro 64bit

    c2 64bit

    Windows 7 Ultimate (Macbook Pro) c2 64bit

    c2 R269

    Gif showing the bug : imgur.com/a/5tlnrdf

    Comment :

    This happens quicker and sometimes it takes ages as it seems to scroll through every sprite in the project

    experiencing crashes when waking my macbook with windows7 ultimate 64bit with r269 64bit up from energy save mode.

    first thought maybe VMWARE packer used by scirra caused that but since they use that for ages and never happened before stopped that thought

  • FYI in Construct 3 you can create an object by a string of its name, which may be what you need.

    stop self-advertising pls and give proper help.

    ps. maybe im totally wrong here aswell

  • i dont see a download link for that plugin

  • any news ? is that open source ?

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  • Some years ago i decided to offer a completely free and manually managed playstore publishing service.

    We published one game at all because noone thought it would be for real or be fake.

    I then stopped that service.

    Now i am thinking about relaunching the service. What do you think ?

    Would you like to see a service like that ?

    PS : Heres the original thread

    construct.net/en/forum/game-development/job-offers-and-team-requests-28/free-legit-playstore-publishin-103815

  • i got my hands on it and its only working with r244 and older.

    Maybe scirra can fix this , the MouseHover detection does NOT work with the "GameTileMap" .

    Anyways, is there a chance to save the level as FILE and have the file on the disk saved so you can make levels save them and load back after a day ?

    Because now it can only save and load levels when you keep it open . if you close it, all levels are gone

  • > é incrível... Deve ter gastado muitos eventos pra criar isso.

    >

    na verdade pramim foi facil porque ja me apeguei ao programa deu um trabalhinho mais ^_^

    This is an English forum, moderated and searched in Englsh.

    Please ensure all posts are in English or provide an English translation, per Forum Rules.

    Thank you.

    Thank you for letting me know, I'll be more careful next time.

    Download seems dead

  • any up to date invites for C2 specific servers?