Bugasebi's Forum Posts

  • I would appreciate any help

  • Hello!

    I tried using user media to take a snapshot of the camera when pressing a button and loading it into a sprite

    Now the problem is, that the app does not even starts or prompts the user media request, it's only a black screen and crashes after about one minute of waiting

    I tried using it on the browser and it only works while in a preview, when I upload it on a website and try it it again, does not prompts the camera request

    I also installed the camera and user media plugins from the cocoon js project preferences

    Now I've been wondering if it is a problem with my project or with construct itself

    If anyone has any idea what I did wrong and is willing to help me that would be great, cheers !

    Here is a capx:

    https://www.dropbox.com/s/xfdnu8zfg2jiukf/camera.capx?dl=0

  • Hello

    I have a question

    How do I upload an image from file chooser to a server?

    I have seen several examples of doing this using the canvas snapshot, but how could I upload only the photo instead of the entire canvas?

    Thank you

  • didn't knew you guys have a new platform

    don't have acces to it now,but thanks for the tip

  • Thanks both of you

  • I've tried uploading the apk ludei gave to me on google store but they are asking me to run the zipalign tool,what is that?and how do I succesfuly publish my app?

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  • How do I spawn a random sized object?

  • Thank you very much,you are a life-safer

  • I'm trying to make a share button for my game following this tutorial

    scirra.com/tutorials/908/fa ... button-php

    but I'm getting this error prntscr.com/3z2yyt everytime I try to use the Go to URL function.

    It works fine another game wrote in html5 without construct 2 but here it just make me mad...I even tried using javascript but it is way too limited.

    What should I change in the syntax?

  • So the idea is that if you want to build games for mobile platforms they need to be very very easy to understand, have a mechanic that would keep the player alive and also build a playerbase(like the page for 2000 coins sort of things) and also simple graphics that are good but not an eye candy.

    Take jetpack joyride for example,the game I am semi-cloning.It has a nice clean menu,is an infinite-runner,is keeping the player alive by sending notifications to the user and can be played anywhere.

    So if you want mobile,think your player isn't playing your game because it is fun,but because he is bored,he is on the toilet,in a bus,because these are the players you want to lure.

  • Naji,do games as a hobby for now,and don't expect somebody from a big company to just pick you up.

    You should find somebody to help you with your game projects(I see you need graphics)

    I already have 2 members in my small team and we are getting togheter great,I make the engine,one make the graphics and the other one the marketing.

    So pick somebody up from the forums or if you have a friend that's even better,and work on something.

  • In my opinion it's more of being active than luck.Having a base of players to play your game before you launch it is what I work on now.I am currently working on android gaming and it is more about social connections than about the game,and for those who make these type of games there are a few tips you can find on either internet or from your own experience.

    I've seen great,great game on android that had like 1k downloads because they were not appealing at that time.

    1 month ago a flappy bird clone could have made like 200 dollars a month or even more,now it's down and we are waiting for the next thing we can copy.

    So you can make money without luck or experience in the domain,but you have to put time and a little bit of research in it.

    Naji games are great as an engine to work on,but they lack graphics and that spark for making it appealing.

    If I knew C2 as Naji do I could finish my game in weeks,but I don't so I need to rely on my skills.

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  • I am working on a side-scroller and encountered a problem.

    I started from the example auto-runner and moved on trough the project.

    My problem is this,the game gradually get speed over time and everything is fine until I jump.When jumping at high speed the player seems to get extra .x and when landing on ground he slides back to the last position.

    This might be hard to understand so I will post a capx with enough speed to see the problem.

    dropbox.com/s/xahico8onxuzzsh/SiSc.capx

    It's a bit messy and got another problem(which I would like someone to explain for me) where the player jumps about 5 time forward to about 10 pixels if it is hold back.

  • I'm sure he want's character customisation as soon the game starts.