> haha that's funny, I see that!
>
> how do you get the player box to follow the shoryuken animation? so he can still be attacked while doing the shoryuken
bscarl88, your question made me realize a bug on my collision system, I'll check that... in theory you'll be able to hit the character performing the shoryuken when he is falling down, or from behind, but rigth now that bug is not allowing to do that
Couple questions and suggestions.
SUGGESTION:
What about when he is performing it. I have a weighted system that allows me to say 1 attack is weighted higher than another. That way if two people perform an attack at the same time, one of them has to prevail.
QUESTIONS
When he is doing his shoryuken, are you using path finding to make him follow an uppercut motion?
And are you making his player box follow the animation diagonally up with the shoryuken?